Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    A simple esolang interpreter

    Creation share codes
    5
    72
    6061
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JMM161437
      JMM161437 F last edited by

      @LucasJG25 That sounds like a fun thing for me to check out!... as for now all I have is a breadboard and a bunch of transistors... not enough to create a full on computer but I did make an sr latch and that was fun. blew my own mind once I got that working lol. as for vice c64 well... I never owned a real C64 so I never worked with the keyboard to know what was what and which graphic character belonged to which key to even work with the emulator properly... all my knowledge of the c64 came from the 8-bit guy

      L 1 Reply Last reply Reply Quote 1
      • L
        LucasJG25 @JMM161437 last edited by

        @JMM161437 Very nice! I'd love to actually build a computer with transisters and breadboards. But, as of right now I'm focused on virtual machines and emulation.

        Also, if you'd like to know more abou the C64. There's a wiki page dedicated to that. You'll find everything there.

        1 Reply Last reply Reply Quote 1
        • L
          LucasJG25 last edited by LucasJG25

          Ok so I've done some updates to the FUZE version of the language.

          UPDATES:
          I'm not a big fan of how you edit code in this interpreter. I prefer to see all my code. Thanks to Fuze allowing strings to be used on multiple lines you can now edit the esolang code within the text editor provided by Fuze itself.
          Example:
          code = "
          (5) ;test
          I69 P I78 P I68 P
          "
          This will write the esolang code within ROM(5)/line 5.

          Labels are now usable as shown above.

          The ':' is no longer needed. You can if you want to but it doesn't change the syntax. So if using ':' helps to make the code more readable then go ahead and use it.

          The esolang is now updated and is pending.

          1 Reply Last reply Reply Quote 1
          • JMM161437
            JMM161437 F last edited by

            sweet! thats awesome! I'll definitely download this update!

            L 1 Reply Last reply Reply Quote 1
            • L
              LucasJG25 @JMM161437 last edited by

              @JMM161437 It will be a lot more easier to edit your code now. Enjoy! :D

              1 Reply Last reply Reply Quote 1
              • JMM161437
                JMM161437 F last edited by

                :D... have no other reply ideas lol

                L 1 Reply Last reply Reply Quote 1
                • L
                  LucasJG25 @JMM161437 last edited by

                  @JMM161437 hehe... No worries. Let me know how the new langauge features hold up when it's live.

                  1 Reply Last reply Reply Quote 1
                  • JMM161437
                    JMM161437 F last edited by

                    @LucasJG25 I will! also if you like I posted a small game share code called Alien Defense if you wanna check it out!... don't mean to advertise off topic lol... not sure if it's live yet

                    L 1 Reply Last reply Reply Quote 1
                    • L
                      LucasJG25 @JMM161437 last edited by

                      @JMM161437 Sure I'll check out your game.

                      1 Reply Last reply Reply Quote 1
                      • JMM161437
                        JMM161437 F last edited by JMM161437

                        @LucasJG25 Thanks! maybe I'll make one in this interpreter... one way or another XD

                        L 1 Reply Last reply Reply Quote 0
                        • L
                          LucasJG25 @JMM161437 last edited by

                          @JMM161437 Looking forward to it! :)

                          1 Reply Last reply Reply Quote 1
                          • L
                            LucasJG25 last edited by

                            Esolang is now live. Enjoy Y'all! Excited to see all Y'all code written for my esolang.

                            1 Reply Last reply Reply Quote 1
                            • JMM161437
                              JMM161437 F last edited by

                              Awesome! Thanks for the program!

                              1 Reply Last reply Reply Quote 1
                              • L
                                LucasJG25 last edited by

                                Ok, So I've updated the BrainF interpreter I tried to write in my esolang. With the new language features aka (labels). This version works a bit better than the first.

                                You can do simple loops such as (++++[-.]) which will loop 4 times.

                                Have fun!!

                                1 Reply Last reply Reply Quote 1
                                • JMM161437
                                  JMM161437 F last edited by JMM161437

                                  what about infinite loops?
                                  EDIT: oh I thought you ment the esolang XD

                                  1 Reply Last reply Reply Quote 1
                                  • L
                                    LucasJG25 last edited by

                                    This is a lot of work! Looking forward to seeing what you guys can do with this now that pixel mode is implemented.

                                    1 Reply Last reply Reply Quote 1
                                    • JMM161437
                                      JMM161437 F last edited by

                                      I've been working on something but it's taking longer than I expected lol.

                                      L 1 Reply Last reply Reply Quote 1
                                      • L
                                        LucasJG25 @JMM161437 last edited by

                                        @JMM161437 This is concerning your project right?

                                        1 Reply Last reply Reply Quote 1
                                        • JMM161437
                                          JMM161437 F last edited by

                                          @LucasJG25 yeah should of said I haven't checked it out... my bigger fuze product is done, but I keep wanting to add more to it

                                          L 1 Reply Last reply Reply Quote 1
                                          • L
                                            LucasJG25 @JMM161437 last edited by LucasJG25

                                            @JMM161437 Have you got a shared code for that?

                                            1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post