What is your favorite thing about F4NS?
-
FUZE is quite easy to understand and easy to pick up and learn. Ever since I got into the pixel implementation for my Esolang, I didn't realize how simple it was to get an emulated VRAM working. So my favorite function would be the image functions. Keep up the good work FUZE team!!
-
Iv been learning to code for the past year with Fuze and its astonishing the amount its taught me , i adore gaming and now i have the ability to make my own games ! Fuze is simply amazing
-
It’s very easy to understand and easy to bring an idea to life
-
I love the fact that it's still being updated. I can't wait for the bytecode update! Besides that, being able to program on a proprietary platform like the Nintendo Switch is really cool, and not having a full IDE with context-aware code completion can offer a challenge that keeps one on their toes IMO :)
-
I like that you install it, and it works. And then the stuff you make works exactly the same on everyone else’s switch. If there’s something that doesn’t work, it’s the same for everyone. Everyone’s got the same version. No ‘IDE’, no ‘makefile’, no ‘toolchain’, no ‘sudo pip install blah blah blah, no ‘GCC’. No spending days just to get the thing to run. Just download and go. Lovely.
-
Well seems I need to update why I love F4NS... I like the fact I get to create amazing games for everyone to play and come on here and see amazing games to play on it! The fact you get to implement a lot of the joycons functions and so many ways to add input to a project. The fuze team is very kind and supportive and the community gives me a good reason to create! the tutorials were easy to understand and the 3D engine ain't super complicated to work with and still you can make a good looking 3D game!
-
Two words: Fuze Community
-
I like the immediacy of it all.
There are very few implementations of game engines where you can jump right in, and within just a few simple lines of code see your results there and then without having to learn a tonne of stuff about how it all works. Sure, if you're completely new to coding then there will be some learning but if you're not then it really won't take much before you see stuff on the screen and start to bring it to life.
This is particularly true if you use the built in assets, but another thing I like? - The fact it's equally easy to create your own assets, and for me, I like how easy it is to do this from code either with
createImage
andsetDrawTarget
oruploadImage
and some data in an array! -
I love how easy it is and how it does not have many limitations. I also love the community!
-
The short time from an idea to see action on screen. This allows me to gather quickly experience about how to create a well working game concept, because I can very soon decide if an idea would work at all.