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    Anyone done Perlin noise in F4NS?

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    noise terrain smooth perlin
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    • Gothon
      Gothon F last edited by

      Yes, I used Perlin Noise in my Jump a Face game: the download code is: FUZEGJ0103 The noise functions are at the last bookmark near the bottom.

      spt games 1 Reply Last reply Reply Quote 4
      • vinicity
        vinicity F last edited by

        This is an interesting post as well:
        https://fuzearena.com/forum/topic/245/terrain-generator/

        spt games 1 Reply Last reply Reply Quote 2
        • spt games
          spt games @Gothon last edited by

          @Gothon This is really helpful. Thank you 😊

          1 Reply Last reply Reply Quote 0
          • spt games
            spt games @vinicity last edited by

            @vinicity Thats roughly what I am after doing. I've got the road moving and now I want natural looking hills generated dynamically to create the "driving in convoy" look you described":
            20200528_125215.jpg

            I plan to add some trees later too.

            1 Reply Last reply Reply Quote 4
            • mixaal
              mixaal F last edited by

              I created this implementation some time ago:
              https://www.facebook.com/michal.conos/videos/10160159757723765/?notif_id=1605963953905405&notif_t=video_processed&ref=notif

              It's opensimplex port from python. The real implementation starts on line 336 but the first ~150lines are needed for initialization. Unfortunately it seems the fuze has changed the api a bit so now I'm getting error in setTerrainPoint() method.

              vinicity 1 Reply Last reply Reply Quote 2
              • vinicity
                vinicity F @mixaal last edited by

                @mixaal Very interesting! Have you shared it?

                1 Reply Last reply Reply Quote 0
                • PickleCatStars
                  PickleCatStars F last edited by

                  I’m interested in this too. I’ve tried to have a look at how to create perlin noise, but most stuff online seems to be ’use the noise() function’...

                  1 Reply Last reply Reply Quote 1
                  • mixaal
                    mixaal F last edited by

                    Yes, it's shared under my id. SW-4268-9955-3001

                    vinicity 1 Reply Last reply Reply Quote 0
                    • vinicity
                      vinicity F @mixaal last edited by

                      @mixaal Can you do a community share as well?

                      1 Reply Last reply Reply Quote 0
                      • mixaal
                        mixaal F last edited by

                        Working on it now :) Need to fix the setTerrainPoint handle first :)

                        1 Reply Last reply Reply Quote 1
                        • mixaal
                          mixaal F last edited by

                          Okay, made it to work, the ID should be: NXK1RRZDDE once approved (status pending).

                          1 Reply Last reply Reply Quote 1
                          • mixaal
                            mixaal F last edited by

                            It's live ... Takes some time to generate the terrain (approx about 2mins?)

                            1 Reply Last reply Reply Quote 2
                            • vinicity
                              vinicity F last edited by

                              @mixaal, This looks amazing. I love the clouds! It should really be made into a game proper.

                              By the way, I saw the SlowTracker in your friend shared projects. Any chance that you will repair that as well? 😊

                              mixaal 1 Reply Last reply Reply Quote 0
                              • mixaal
                                mixaal F @vinicity last edited by

                                @vinicity Thanks a lot ! I can take a look at slowtracker at the weekend ;) But I think to make this one useful it's a long way. I'd love to have the possibility to upload custom samples and be able to save into a shared slot to reuse the "music" in other projects.

                                1 Reply Last reply Reply Quote 1
                                • PickleCatStars
                                  PickleCatStars F last edited by PickleCatStars

                                  Wow, this is really impressive. The terrain is huge!

                                  Edit: It was interesting glancing through your code and noticing comments like ’is it inside the triangle?’ and ’getting height by by bilinear such-and-such’. Fun to see someone else’s answers to the same things I’ve been dealing with my game, which was mostly inspired by seeing the terrain function and thinking it was cool :)

                                  1 Reply Last reply Reply Quote 1
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