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    Anyone done Perlin noise in F4NS?

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    noise terrain smooth perlin
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    • spt games
      spt games @vinicity last edited by

      @vinicity Thats roughly what I am after doing. I've got the road moving and now I want natural looking hills generated dynamically to create the "driving in convoy" look you described":
      20200528_125215.jpg

      I plan to add some trees later too.

      1 Reply Last reply Reply Quote 4
      • mixaal
        mixaal F last edited by

        I created this implementation some time ago:
        https://www.facebook.com/michal.conos/videos/10160159757723765/?notif_id=1605963953905405&notif_t=video_processed&ref=notif

        It's opensimplex port from python. The real implementation starts on line 336 but the first ~150lines are needed for initialization. Unfortunately it seems the fuze has changed the api a bit so now I'm getting error in setTerrainPoint() method.

        vinicity 1 Reply Last reply Reply Quote 2
        • vinicity
          vinicity F @mixaal last edited by

          @mixaal Very interesting! Have you shared it?

          1 Reply Last reply Reply Quote 0
          • PickleCatStars
            PickleCatStars F last edited by

            I’m interested in this too. I’ve tried to have a look at how to create perlin noise, but most stuff online seems to be ’use the noise() function’...

            1 Reply Last reply Reply Quote 1
            • mixaal
              mixaal F last edited by

              Yes, it's shared under my id. SW-4268-9955-3001

              vinicity 1 Reply Last reply Reply Quote 0
              • vinicity
                vinicity F @mixaal last edited by

                @mixaal Can you do a community share as well?

                1 Reply Last reply Reply Quote 0
                • mixaal
                  mixaal F last edited by

                  Working on it now :) Need to fix the setTerrainPoint handle first :)

                  1 Reply Last reply Reply Quote 1
                  • mixaal
                    mixaal F last edited by

                    Okay, made it to work, the ID should be: NXK1RRZDDE once approved (status pending).

                    1 Reply Last reply Reply Quote 1
                    • mixaal
                      mixaal F last edited by

                      It's live ... Takes some time to generate the terrain (approx about 2mins?)

                      1 Reply Last reply Reply Quote 2
                      • vinicity
                        vinicity F last edited by

                        @mixaal, This looks amazing. I love the clouds! It should really be made into a game proper.

                        By the way, I saw the SlowTracker in your friend shared projects. Any chance that you will repair that as well? 😊

                        mixaal 1 Reply Last reply Reply Quote 0
                        • mixaal
                          mixaal F @vinicity last edited by

                          @vinicity Thanks a lot ! I can take a look at slowtracker at the weekend ;) But I think to make this one useful it's a long way. I'd love to have the possibility to upload custom samples and be able to save into a shared slot to reuse the "music" in other projects.

                          1 Reply Last reply Reply Quote 1
                          • PickleCatStars
                            PickleCatStars F last edited by PickleCatStars

                            Wow, this is really impressive. The terrain is huge!

                            Edit: It was interesting glancing through your code and noticing comments like ’is it inside the triangle?’ and ’getting height by by bilinear such-and-such’. Fun to see someone else’s answers to the same things I’ve been dealing with my game, which was mostly inspired by seeing the terrain function and thinking it was cool :)

                            1 Reply Last reply Reply Quote 1
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