Fuze on Switch - What is in store and in hopes for the future as far as legitimacy?
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The Future Possibilities of FUZE as a legit programming venue while on Switch concerns me. I absolutely love this language .. the only caveat .. and this is what is somewhat keeping me from totally geeking out over this is honestly.. if Nintendo itself never allows the projects to become real compiled and playable programs by non-FUZE owners.. then what exactly is the capability of Fuze once you've learned it all.. where do you go from there? I sincerely love it.. but in all honesty.. we need to pray and hope that there can be a way some day soon hopefully. to be able to show off our projects as their own entities . Perhaps a free section of the game store set aside JUST for Fuze projects that can be played by anyone? I'm torn between simply going back to QB64 because I can do this already.. but I want this for the Nintendo Switch SO badly and I really love the language and how it is structured.. I just want to be able to actually know that what I work on might be able to be played by more than just other Fuze owners... and how do you get a non-programmer to appreciate it enough to purchase it just to watch you make programs? That won't work. We all know that. Please.. let's find a way and make this relevant to the degree that our projects can in fact enter the real world one day just like Japetto's puppet who one day became a real living boy!
Wow.. interesting ... I just sat here re-reading my post and as I watched.. my caps words (sorry MikeDX) suddenly just became bold instead.. I didn't even click on anything.. the screen just refreshed and suddenly my post was repaired... I have a bad habbit of using caps for emphasis and it is difficult for me not to do so.. however I am not yelling or screaming, I am just 45 and my brain does not automatically translate all caps into screaming at all.. so I don't think about it when I do use it.. much to the dismay of other younger generation internet users who were raised to read strange things into simple text. very interesting indeed.... I am wondering if my post received a mod edit or if there is a new feature in place that I just discovered... hmmm.
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@Ancientspark For whatever it's worth, I share your concerns-- but for me, I clearly categorize this as a "game creation system", not an SDK or something. And that's how I explain it to people, so they don't have unrealistic expectations.
In other words, I put it in the same class as something like "ZZT", or "Megazeux", or "Dreams", or even "Super Mario Maker" for that matter. When you frame it that way in your mind, you can appreciate it for what it is, like a hyper (in this case extremely hyper, but still) level editor of sorts.
It's a fun toy to tinker with (perhaps for years on end), like a game in which you make games-- versus some kind of Unity replacement or something.
I also think that if we each do our part to just spread the word, and it does gain traction, Nintendo will sit up and take notice, and some of these "can we publish our games" problems will sort themselves out.
My dream would be for Fuze to just be bundled with every new Switch, integrated right as part of the operating system, and marketed as a core feature. We're miles from that, but I can dream, can't I? :)
Incidentally, I'd also love the same for "Dreams" and the PlayStation 5 when it launches next year. I'm not a huge fan of the "Dreams" product personally (Doom 2016 SnapMap-style logic is the pits for maintainability), but conceptually it'd be cool for the major video game platforms to all have built-in game creation functionality.
Last generation = achievements. This generation = share button. Next generation = game creation.
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@Spacemario said in Fuze on Switch - What is in store and in hopes for the future as far as legitimacy?:
My dream would be for Fuze to just be bundled with every new Switch, integrated right as part of the operating system, and marketed as a core feature. We're miles from that, but I can dream, can't I? :)
Oh, dream away!! That would be awesome!
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Unless there's a sea change (ding, dong) in the practices of orifice-based computing, this seems unlikely. I suppose that the business behind FUZE could get into publishing, and potentially work with independent creators to get original works written in FUZE onto the Eshop via Nintendo. There may be a contractual hitch with the included assets, though; it's likely whatever contract(s) exist between FUZE and the artists/musicians who contributed to it are too "specific" to allow commercial re-use this way. If a game I made with someone else's art became a stand-alone product, it seems only fair that said artist(s) should receive compensation.
It seems business/legally tricky, and expensive. So your game would have to be really good:)
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At the very least.. why not write a Fuze4 Interpreter that is locked out of viewing code and is basically just a program to run Fuze4 software ... so you could offer THAT for cheap or even free.. and have that as a gateway into letting non-programmers run OUR games.. also keeping with the legalities of the included media with Fuze4.. being that it's not technically compiled or on its own .. it's just run through the interpreter without access to the code itself for outside users.. and it's a great way also to GET people INTO Fuze by showing them what kinds of programs CAN be made afterall :)
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@Ancientspark there you go lol
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@Spacemario I think that although sharing to other people who do not own the game in that way may be unrealistic, I think It would make me happier if Fuze had a sharing screen similar to the one in Super Mario Maker 2. Where you could search be keyword, ID, and maybe a User ID. Yes, you would have to own the game but i think being able to search in-game might be a bit easier than searching through the forum.
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I think FUZE4 switch will get a lot of attraction. As there will be a PC version coming out. And I'm sure that those who code on PC would be interested in coding on the switch as well.
But if you think about. The Fuze team is creating and bringing back the old days where code was shared between different computers when BASIC was big back then. This means that whether you're coding on switch or PC or any other device they might have FUZE4 on, we will be able to share our code with one another. Making games, apps or our own features and tools.