Cube Match - 3D puzzle game
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Status update: I am back on track. After my ugly if-workaround to solve the handling of the cubes, turning around their own local coordinate system, blew up when joining two shapes, I found a way to track the cubes rotations. But it needs some time to simplify it first...!
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You get a shout out in the new video!
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@pianofire yes fuze !!!! Cant wait
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@pianofire ooh, what an honor. @Dave thanks!! I can feel a slight pressure to get it done properly😁 ...and with those 3D functions I will be able to reduce the lines of code by 40%. These put a lot of sugar on the 3D cake. The way is open for even more awesome game projects. Thank you for that.
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Please excuse the silence in this thread. I learned that the shapes I was using are not public domain. I will come up with a public domain friendly version to respect this.
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I didn't see that the shoutout was mentioned here! No problem :) It's worth shouting out!
No pressure of course, but it would be so cool to see the updates to this.
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I learnt that backgrounds enrich 3D scenes, so I decided to add the cloudy 3D
setEnvironment(2, ...)
. My first approach setting the camera to a bottom-up view, to show the desired part of the background without the horizon was not applicable. Because the rotation order of the axis is fixed to the most common scene ground, the plane x-z axis. And I need to tilt to the left and right, during the game, to make the puzzle easier. So, I use a camera perspective that still shows a bit of the horizon. -
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Wow nice work!