Are Tuples list and dictonaries in fuze
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@pianofire And tuples are also not in fuze.And let guess they are not on the priority list what i can totaly understand because you dont really need tuples in fuze.Very cool your implementation.
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You can use vectors as tuples of floats if you only need up to 4 elements. And since they're floats you can also store ints and boolean values. I've been doing this in my project. Other than that you could use a struct.
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I implemented a very rudimentary hash table with some example code on usage. I may work on it some more if people like it. The code is SUK736X9SM.
Let me know what you think. There are no comments because I have been up way too late working on this. You may also notice that I had to use arrays to handle collisions as there are no pointers or reference values that I could figure out how to implement. Keep that in mind because you can quickly eat up a lot of memory if you make the table too large.
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Thank you, @rubiks14, for this really useful hash table! It seems to be working fine, except that it needs one simple change to work in Fuze 2.15:
Change row 14 by adding the
ref
keyword like this:function addKeyValue(ref hashTable, key, value)
This should perhaps be added to the Functions section?
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OK, I just realised that you also need to change line 26 to this:
function getValue(ref hashTable, key)
Otherwise a copy of the whole hash table is created for each call to getValue(), which slows everything down a lot, especially when you have large hash tables.
Also, line 38 should be:
function removeKeyValue(ref hashTable, key)
I hope @rubiks14 doesn't mind, but I will share the updated version for others who might need it.
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@vinicity They haven't logged in for a few weeks but I guess they wouldn't have shared it if they didn't want people to use it
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I've not worked with the lower-level workings of a hash table, so maybe I'm missing something about the implementation provided in the shared code. This still looks like its looping a collection to find the key, while my assumption was that the table would allow you to directly use the key without having to do any looping whatsoever, so I'm confused : ) If someone can give me a clue I'd appreciate it... perhaps @pianofire Thanks!
EDIT: Perhaps what I'm seeing now is that chaining is only being used for collisions, thus looping only rarely occurs??? : )
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Yes, it’s only looping when collisions occur.
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I had forgotten about this, but here is the hash function, with fixes to make it work in Fuze 2.15:
ID: 1P8Q3MND5C
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@vinicity Thanks... I'll grab that! : )