Preparing for the new Patch! 3.0.0
-
Very excited for Find and Find and Replace!
-
Terrain transparency! Thanks, this opens up all sorts of possibilities:)
-
That looks like a really exciting update! Looking forward to it ๐
Glad that the paste bug has been addressed. And general performance improvements are always a win ๐
Showing stack-traces will be massively helpful in so many cases!
I'm glad that I'll be able to use find and replace to find my calls to non-existing user functions (which I used as a work around to throw readable errors) ๐
I hope that trick didn't cause you guys head aches while working on this update ๐ถ -
What an awesome update! Those new editor functions will be extremely helpful!
How about programs submitted to the Showcase Gallery that has yet to appear there? Are you fixing them as well, @Dave?
-
Nice job!!! I think the sprite/camera/map system update and documentation will help me a lot. I admit that I was confused about how the map builder worked with the camera and screen, due to the fact that the origin was at the center. In general, I didn't know what the consequences were for drawing my map in any given section of this area. I'm new to Fuze, so only followed a very simple tutorial on the Map Editor and spent much of the rest of my time just getting a feel for the tools and the language itself. I was kind of dreading the idea of figuring out the visual consequences of things. So, this documentation will definitely feed my head bone!
-
New patch sounds great but i feel that some less advanced features have been missed.
Fill Tool / Invert on the copy and paste: these would speed up the Image editor use 10 fold.
Easier use with animation / Button Presses : Feel like this could be easier to use in code.I know your a small dedicated team and probably got these on the list just wanted to add some honest feedback.
-
@waldron I absolutely take your point but it is always a matter of balancing bug fixes against new features. Looking at the list there are lot of bug fixes. The concentration this time was very much on the code editor.
-
@pianofire can imagine it's a tricky balancing act can't please everybody but with that being said i'm happy about the extra sprite information and obviously the new code editor features Great job!
-
Release Party๐ฅ๐บ๐๐ look at this fix and feature list, you even have to scroll over 3 pages! Thank you for your work!
I spotted function overloading, several memory leak fixes and the search and replace will help me a lot to tidy up my code. No sound function fixes yet, but I understand that this is low prio. Maybe I should spend some time to clarify and analyse it better. That compatibility fuction is a brilliant idea. -
Super exciting! Thank you guys for the hard work! The whole it's-a-bug-the-users-treated-as-a-feature-work-around thing is definitely a rough place for any dev, but it's the nature of the software dev beast! We don't learn how to make good software by writing perfect code the first time every time, we learn it by fixing and improving "bad" code. something like that. hehe. The hard part now is waiting for the patch to show up for download... :)
-
I'll be totally honest, I was absolutely gutted to find out that what I've been asking for is not in the patch but after the disappointment wore off I watched the video and there are some very very good things coming in the patch. The code editor is going to be so much easier to use. Especially with large projects. I look forward to it
-
What was on the top of your wish list, Steve?
-
I hope people don't mind that I've taken some screenshots of the video: (the video is definitely still worth watching though)
-
Nice one PB!
-
And now the question on everyoneโs mind.
when?
-
Hey the colour sampler fix is pretty nice though, eh?
-
@toxibunny said in Preparing for the new Patch! 3.0.0:
And now the question on everyoneโs mind.
when?
it's best if we don't ask, or they'll hit us with the dreaded "soon".
-
"When will then be now?"
"Soon!"
-
The update looks great! Thank you for your hard work, FUZE team!
-
The wait is killing me. Thanks, FUZE team.