Preparing for the new Patch! 3.0.0
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What was on the top of your wish list, Steve?
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I hope people don't mind that I've taken some screenshots of the video: (the video is definitely still worth watching though)
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Nice one PB!
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And now the question on everyone’s mind.
when?
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Hey the colour sampler fix is pretty nice though, eh?
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@toxibunny said in Preparing for the new Patch! 3.0.0:
And now the question on everyone’s mind.
when?
it's best if we don't ask, or they'll hit us with the dreaded "soon".
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"When will then be now?"
"Soon!"
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The update looks great! Thank you for your hard work, FUZE team!
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The wait is killing me. Thanks, FUZE team.
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Hang on, Faz! Only another 6 weeks to go!
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@toxibunny 6? According to my sources its 12 weeks and 3 days.;)
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It has become a bit more complicated now as the player and full version releases have to be coordinated
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12 weeks and 3 days !! Flipping heck, that's an eternity. Think I need a lie down.
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When I got Fuze the first day of it's release I thought it was the greatest thing ever created! sure it had it's bugs and few crashes here and there at firat and the patches did help, but I enjoy creating on it and bringing my visions to life. This patch is more like the extra icing on the already well made cake.
Sorry you had to go though video editing and recording troubles to create this video. I hope this patch and player update don't stress you guys out too bad, good luck Fuze Team and may the programming gods be with you! -
looking forward to this as well.
Are there references to the "unexecpted performance hit in certain cases" like a forum topic where somebody reported this ?
Also interested in the speed improvements. Is there a percentage of the overal speed increase for a certain test function ? I mean there would have been some function used to test the difference between 2.15.0 and 3.0.0would this for example speed up a simple for loop with 10 million iterations (to show more the speed increase if any) ? Like as a test case doing
var a = 0 for i = 1 to 10000000 loop a = i + 1 repeat
Basically i'm wondering if those general speed improvements apply to the overal interpreter and thus also simple loops or more to calling certain functions that got a speed boost