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    Smaller resolution and blurry text

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    • X
      xeno_eleusis last edited by

      I need some advice about making readable text on a smaller resolution screen. My text appears translucent and blurry. So do my sprites but when it comes to 8-bit character sprites, the effect is kind of nice

      Here is my example, I set my resolution to 640x360 and scale my sprites but then when I print black text on a white background using textSize(10) the printed text is washed out and blurry.

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      • vinicity
        vinicity F last edited by

        Maybe this will help:

        https://fuzearena.com/forum/topic/1362/disable-filtering

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        • PickleCatStars
          PickleCatStars F last edited by

          Instead of using setmode() to change screen resolution, you could draw to a 640x360 image, stretch that to a full-size screen, then do your drawtext on top of that.?

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          • Retrocade_media
            Retrocade_media F last edited by

            Id recommend checking out the template I made for this very purpose: https://fuzearena.com/forum/topic/975/arcade-resolution-with-tate-mode-template

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