Smaller resolution and blurry text
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I need some advice about making readable text on a smaller resolution screen. My text appears translucent and blurry. So do my sprites but when it comes to 8-bit character sprites, the effect is kind of nice
Here is my example, I set my resolution to 640x360 and scale my sprites but then when I print black text on a white background using textSize(10) the printed text is washed out and blurry.
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Maybe this will help:
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Instead of using setmode() to change screen resolution, you could draw to a 640x360 image, stretch that to a full-size screen, then do your drawtext on top of that.?
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Id recommend checking out the template I made for this very purpose: https://fuzearena.com/forum/topic/975/arcade-resolution-with-tate-mode-template