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    Untitled 3D Ball-Rolling Game

    Work In Progress
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    • Jonboy
      Jonboy Fuze Team last edited by

      Ooh that's exciting - I remember really getting into SMB on my Gamecube. I must check with Mike about this embedding problem - i really wanted to see the screen shot!

      1 Reply Last reply Reply Quote 1
      • Jonboy
        Jonboy Fuze Team last edited by

        Ok, just figured I could 'edit ' the post to see the links! Oh my good grief that is looking the business - you really have done a lot already and it looks incredible. I love the gravity on the pins, nice touch!

        1 Reply Last reply Reply Quote 2
        • PickleCatStars
          PickleCatStars F last edited by

          It is definitely looking like monkey ball. Was it hard to get that control/camera scheme right?

          Scrubz 1 Reply Last reply Reply Quote 1
          • Scrubz
            Scrubz F @PickleCatStars last edited by

            @toxibunny To be honest, it wasn't too hard. The ball basically pushes and pulls the camera to make it follow it. Then it was just a matter of rotating the controls based on the camera angle.

            Spacemario 1 Reply Last reply Reply Quote 0
            • Spacemario
              Spacemario F @Scrubz last edited by Spacemario

              @Scrubz I can tell you're very experienced, this is super cool! I hope you continue this for the competition, with multiple levels and the like!

              Is the math complicated to rotate the controls with the camera? Just wondering if the basic premise is easy to articulate (is it just sin and cos related, or is there more to it)?

              Scrubz 1 Reply Last reply Reply Quote 1
              • PickleCatStars
                PickleCatStars F last edited by PickleCatStars

                There’s a little more to it, but it’s not that hard to rotate the controls with the camera. You use dot() and cross() as well as sin() and cos(), and it’s just a few lines if I remember right. The pull/push is a thing I’ve read about but not tried.

                Scrubz 1 Reply Last reply Reply Quote 1
                • Scrubz
                  Scrubz F @PickleCatStars last edited by

                  This post is deleted!
                  1 Reply Last reply Reply Quote 0
                  • Scrubz
                    Scrubz F @Spacemario last edited by

                    @Spacemario Thanks! I definitely plan to finish this for the contest.

                    I don't know if I'll be able to explain the rotation math very well, but the code is super simple.

                    c = controls( 0 )
                    tilt.n = normalize( camera.u )
                    tilt.c = { c.lx, -c.ly }
                    tilt.p = {
                    	tilt.c.x * tilt.n.y + tilt.c.y * tilt.n.x,
                    	tilt.c.y * tilt.n.y - tilt.c.x * tilt.n.x
                    }
                    

                    camera.u is the difference between the camera and the ball from a top-down view (x and z axes).

                    tilt.n takes the place of the sin() and cos() of the camera angle.

                    tilt.c flips the vertical component of the left stick to match the 3D scene.

                    tilt.p is where the actual rotation happens.

                    Spacemario 1 Reply Last reply Reply Quote 8
                    • Spacemario
                      Spacemario F @Scrubz last edited by

                      @Scrubz This is great, thanks for such a simple, clear explanation, I really like it!

                      1 Reply Last reply Reply Quote 3
                      • Scrubz
                        Scrubz F last edited by Scrubz

                        I was going to post this update yesterday, but I unfortunately lost most of the code and had to resort to a backup from about 5 days prior. I spent all day yesterday re​-​implementing everything I had lost.

                        Anyway, I’ll continue to embed my Twitter posts even though that feature is currently broken. For now, you can check out my Twitter account for updates: @Scrubz_FZ.

                        Second special pin and respawning: twitter.com/Scrubz_FZ/status/1375947734738472960

                        1 Reply Last reply Reply Quote 7
                        • Scrubz
                          Scrubz F last edited by

                          I haven't completely committed to this name, but I've made a title screen concept: twitter.com/Scrubz_FZ/status/1378417038914371591

                          Not quite sure what to put in the background...

                          1 Reply Last reply Reply Quote 7
                          • L
                            LucasJG25 last edited by

                            Really nice work. I've been following you on twitter for quite some time now. Indeed you're pretty experienced in making games. Glad to have you in the Fuze community! Welcome!!

                            1 Reply Last reply Reply Quote 5
                            • vinicity
                              vinicity F last edited by

                              That’s an awesome title screen! Your whole game looks incredible!

                              1 Reply Last reply Reply Quote 2
                              • PickleCatStars
                                PickleCatStars F last edited by

                                Yeah, that’s rad :D

                                1 Reply Last reply Reply Quote 3
                                • Scrubz
                                  Scrubz F last edited by

                                  Ramps and pause screen demo: twitter.com/Scrubz_FZ/status/1379801248157872129

                                  1 Reply Last reply Reply Quote 4
                                  • PickleCatStars
                                    PickleCatStars F last edited by

                                    If and when this goes up for download, I am gonna be replacing those pins with animals and people.

                                    1 Reply Last reply Reply Quote 2
                                    • Scrubz
                                      Scrubz F last edited by

                                      I've made some minor visual updates. This includes:

                                      • a couple new particle effects
                                      • fading platforms close to the camera
                                      • making platforms that obstruct the ball transparent
                                      • and shadows

                                      twitter.com/Scrubz_FZ/status/1382040264664055815

                                      1 Reply Last reply Reply Quote 2
                                      • vinicity
                                        vinicity F last edited by

                                        Looks great! Very polished!

                                        1 Reply Last reply Reply Quote 3
                                        • Scrubz
                                          Scrubz F last edited by

                                          New intro and outro animations: twitter.com/Scrubz_FZ/status/1384751732706611203

                                          1 Reply Last reply Reply Quote 8
                                          • Jaywalker
                                            Jaywalker Donator last edited by

                                            You have such a nice feel for animations. Really like your style

                                            1 Reply Last reply Reply Quote 1
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