@dave i was actually
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RE: FUZE Gamejam 22! 2nd - 5th February // THEME: FACE
@dave said in FUZE Gamejam 22! 2nd - 5th February // THEME: TBC:
...Make sure "Fuze Gamejam 22" is in the description field of your game. You can write instructions and game info in the comments at the top of the code, but please make sure the actual description says "Fuze Gamejam 22"...
You mean Fuze Gamejam 23 ? :D
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RE: Export and import source codes - prove of concept with using automatic keyboard
I would just like to add a very fundamental correction however to the whole "issue" with Fuze code not being possible to be backed up and not existing outside of the Switch itself. This is simply not true and false information. Your projects, including source code and all assets can be backed up to the Fuze servers by simply sharing / publishing your projects. Once on the Fuze servers anyone with the ID can then download them. We've even ensured that you don't have to have Nintendo online to do this.
Now, granted, I understand that this isn't the same as having your code in an editor on your PC or being able to put it on GitHub or anything like that. But it's the best option we have whilst still staying within the restrictions of the Nintendo platform.
@sigixxx I've not had time to watch the entirety of your video as yet but if you don't make this clear then I would appreciate it if you modify your video to make it clear, otherwise anyone seeing your video who has not bought Fuze may think there is no way to backup your code outside of your personal Switch which is simply not true. Many thanks.
[EDIT] Sorry, if that comes across a bit harsh, I don't mean it to - but I would hate for people to think that it's not possible for your code to be safely backed up to the Fuze servers in the event of a Switch failure.
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RE: Version-Control like Github/lab, SVN or similar
@yoda4u you create a project on switch 2 and make art in it. Then you share it and enter the code in switch 1.
Open The Art project and copy the artwork into your code project iirc -
RE: WIP 3D racing game
@vincent2105 interesting. I think if one would do 4 raycasts for each wheel, you could also make a little physics engine :O
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RE: WIP 3D racing game
Are you getting the elevation changes with the raycast method?
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RE: Is there a way to flip sprite ?
0r in a single command if you prefer:
setSpriteScale(sprite, scale)
orsetSpriteScale(sprite, {x, y})
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RE: setmode and sprite coordinates
I admit that I've not had a lot of time to use Fuze lately, and when I have I've just used a setSpriteCamera command to put things back the way they used to be pre-patch, so I'm probably not the best person to comment but it looks to me like after setting the resolution to 720p, the sprite camera needs adjusting to take this into account. Whether that is an oversight on the part of Fuze or not I'm not sure because like I say, I've not had the time to really get my head round the new sprite coordinate system yet. I really should.