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    Single Screen Platformer: Ninja Gal

    Work In Progress
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    • spikey
      spikey F last edited by

      Reminds me of Bruce Lee - love it.

      Z-Mann 1 Reply Last reply Reply Quote 0
      • vinicity
        vinicity F last edited by

        Super cool! The art style is great!

        1 Reply Last reply Reply Quote 0
        • SteveZX81
          SteveZX81 F last edited by

          ohh very cool! I have to try it.

          1 Reply Last reply Reply Quote 0
          • vinicity
            vinicity F last edited by

            A death counter would be a great addition! I died so many times on the last level!

            But… Finally I did it!

            017190EC-0EA4-454B-9C6C-126DC430EA1A.jpeg

            1 Reply Last reply Reply Quote 4
            • PB____
              PB____ last edited by PB____

              Nice! I've just completed it as I write this as well.
              Fun game! :)

              Edit: I've discovered a cheat code, but I won't tell ;-)

              1 Reply Last reply Reply Quote 1
              • Z-Mann
                Z-Mann @spikey last edited by Z-Mann

                @spikey said in Single Screen Platformer: Ninja Gal:

                Reminds me of Bruce Lee - love it.

                Hah, I played that once or twiceas a kid on a friend's C64, or maybe just watched them play. The only thing I remember is that there were these moving chains or escalators and if you kicked enemies into them, their bodies would still be pulled up by the things. That.. was quite hilarious to us.

                @vinicity A death counter seems possible right now, I'll just need to make sure I leave a consistent place to display it.

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                • Dave
                  Dave Fuze Team last edited by

                  Incredibly well done.

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                  • Z-Mann
                    Z-Mann last edited by

                    I pushed an update, mostly more levels of intermediate difficulty. My daughter (age 10) made a bunch of them, those with the exit arrow instead of the door. And the one that's a bit different, you'll probably recognize by that description it when you see it :)
                    I think it's about the right length now, any longer and it would need additional game elements to mix things up, and I'd have to take out something to make that possible... The sawblades that chase you take up one line, I'm not too hot for them. What also fits on one line are map areas that push you around, those could be used for conveyor belts and fans. Hmm...

                    I also replaced the smooth stock font for in-level text with a custom pixel font for a more consistent look.

                    A death count and timer are in. Their screen position is not final, right now, I also want to display the level name so you can tell me which levels are annoying or boring and should be cut. Sadly, there is not enough code space to use the pixel font for that.

                    Same share code, pending right now.

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                    • Z-Mann
                      Z-Mann last edited by

                      And it's live again (presumably has been for a while, the Switch was blocked).

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                      • vinicity
                        vinicity F last edited by

                        Great update! The game is both fun and frustrating, but mostly in a good way.

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