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    Whay is Raycast()?

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    • Ben 2.0
      Ben 2.0 last edited by

      Oh...
      Then why does it turn blue when I type it in the code editor like other functions?

      pianofire 1 Reply Last reply Reply Quote 0
      • pianofire
        pianofire Fuze Team @Ben 2.0 last edited by

        @ben-2-0 I mean it is in the language but it is an experimental feature that may or may not be eventually made official. I will see if I can find out what the parameters are if you want to try it

        1 Reply Last reply Reply Quote 1
        • Ben 2.0
          Ben 2.0 last edited by

          Parameters are currently a position and direction in the form of a vector. The only output is a very large number that starts with 34. Thanks for looking into it @pianofire.

          1 Reply Last reply Reply Quote 1
          • Jonboy
            Jonboy Fuze Team last edited by

            I can't remember right now if this was officially implemented. It was intended to return a distance value from a 3D intersect. For example, if you wanted to measure the distance from four wheels of a vehicle on a sloped surface you would then be able to rotate the vehicle to match the slope. So the position is the point you want to check from. The vector is a 'ray' cast out in the direction given. The return 'should' be the distance from the point the Ray intersects with another 3D object.

            Again however, I can't recall if it was fully implemented so it could do with some testing to be certain.

            vinicity 1 Reply Last reply Reply Quote 4
            • Ben 2.0
              Ben 2.0 last edited by

              I was using it in a 2d area so that would be why I got a strange output.

              1 Reply Last reply Reply Quote 0
              • vinicity
                vinicity F @Jonboy last edited by

                @jonboy Would that be collision with the actual object or with the object's collision box?

                1 Reply Last reply Reply Quote 0
                • waldron
                  waldron F last edited by pianofire

                  watched this a while back, would be great to have this fully implemented

                  1 Reply Last reply Reply Quote 2
                  • Jonboy
                    Jonboy Fuze Team last edited by

                    @vinicity Collision box only - at least I think so! (so sorry..)

                    1 Reply Last reply Reply Quote 0
                    • waldron
                      waldron F last edited by


                      Just a single ray so far untill I get the distance height scales worked out.
                      Been trying this for a while, I'v managed to get it fully working using scratch casting 60 rays using distance to control brightness and scaling.

                      1 Reply Last reply Reply Quote 2
                      • Ben 2.0
                        Ben 2.0 last edited by

                        Very cool, if anyone wants to see what I made, let me know.

                        vinicity 1 Reply Last reply Reply Quote 0
                        • vinicity
                          vinicity F @Ben 2.0 last edited by

                          @ben-2-0 said in Whay is Raycast()?:

                          Very cool, if anyone wants to see what I made, let me know.

                          Show us!

                          1 Reply Last reply Reply Quote 1
                          • Dave
                            Dave Fuze Team last edited by

                            Just because it's relevant here: https://fuzearena.com/forum/topic/1909/undocumented-function-raycastobject-is-functional-and-can-be-used

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