MADE WITH FUZE! Sell your game on the Nintendo eShop!
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Hi folks! We have been waiting for what feels like forever, but now is the time to reveal something we've had in the works for a while now, and oh boy is it exciting!
We are immensely proud to announce "Made with FUZE" - a new initiative from us at FUZE Technologies which represents something truly incredible.
What is 'Made with FUZE'?
This is the most accessible route to market for a new developer that there has ever been! Write your game in FUZE4 Nintendo Switch and we publish it for you on the eShop. Put simply, we are trying to remove as much of the barrier to entry for new developers as possible. We handle the Nintendo side, you simply write your game in FUZE!
Details of pricing and revenue split will be discussed with applicants on a case-by-case basis.
If you have a game written in FUZE4 Nintendo Switch of sufficient quality and content, it can be considered for a Made with FUZE release. This will involve plenty of discussions with us personally, and guided development to bring the game to the state we deem ready for sale. This could also be a collection of games, wrapped up into a single FUZE project.
Debut Release - SUPER FUNKY BOWLING!
The first release under the Made with FUZE title is the incredible 'SUPER FUNKY BOWLING' submitted as part of the Retro Coding Competition we ran with Wireframe magazine some time ago, written by FUZE4 user @Scrubz - a huge congratulations!
Scrubz has been hard at work expanding the game - turning it into an even more content-packed version with more unlockables and exciting features.
Watch the trailer here!
This version of the game will not be available as a download code in regular FUZE4 Nintendo Switch, for understandable reasons.
Press Releases
For any and all Press information, visit https://www.fuze.co.uk/press.html
Thank You!
As always, thanks so much to you, the community. This is only possible because of you all. Can't express how much it means to us that you're here, creating in FUZE, building this wonderful environment of lovely people.
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Wow... simply phenomenal!
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Very cool! This is all very exciting indeed!
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...and congratulations to @Scrubz for getting to publish their game! Well deserved!
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Excellent news! Best of the lucks with this initiative!!
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This is amazing I'm so happy to hear this!
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This is so so so so so cool
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Great news, just when you think it can't get much better.
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This is fantastically awesome and exciting! And just the kick I need to get back to my farm game :D
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Marvellous; that's what I call "enabling" your users. Thank you, FUZE team! Also, this will take time to get to handle that power. This is like the moment when Captain Marvel enters the scene in the movie Avengers Endgame 😎
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I've really drifted away from making stuff in Fuze, because the games are sort of "stuck" within the runtime environment, so-to-speak. But with this...!
It's kind of a relief: my kids and I have been itching to make another game, and have been experimenting with Godot Engine. But it's such a slog! The whole time I'm using it, all I can think is "I wish this worked more like Fuze." Those full-on engines, like Unreal, Unity, Godot, and others simply lack the fun factor, for me at least: too much is done via configuration, and not enough via writing actual code (the fun part!).
Not to mention, I've always viewed Fuze as the spiritual successor to STOS-- now that comparison is really apt, because there were some commercial games created in STOS, and sold for money in game shops!
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@vinicity said in MADE WITH FUZE! Sell your game on the Nintendo eShop!:
...and congratulations to @Scrubz for getting to publish their game! Well deserved!
No kidding-- he deserved that Wireframe win!
Btw, that competition got me to subscribe to Wireframe-- phenomenal magazine, I have a whole stack of them by now!
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Good stuff Dave. It's time for me to throw my hat in the ring
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hmm interesting...
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@spacemario STOS was great! I used to program in STOS as a hobbyist on the Atari ST years ago. I only very recently discovered Fuze, but if it is anything like STOS or AMOS then it will be a lot of fun to program in, can't wait!
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@gemgames said in MADE WITH FUZE! Sell your game on the Nintendo eShop!:
@spacemario STOS was great! I used to program in STOS as a hobbyist on the Atari ST years ago. I only very recently discovered Fuze, but if it is anything like STOS or AMOS then it will be a lot of fun to program in, can't wait!
It's a lot like STOS! You have one sheet of code-- you draw sprites and maps using integrated tools, then load them in via one line of code each. Like STOS you can do chip music, although there is no integrated song editor like there was in STOS. You'll instantly be comfortable! The language is more Python-like than Basic, so it feels more modern than STOS in that regard too.