Wishlist
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I know we have shape_box, shape_triangle and shape_circle for collision shapes. Would it be possible to have a shape_precise for irregular shaped objects when the other three methods won't do?
ie:
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Shape_mickeymouse? Shape_Smarties? Shape_Amphibious_landing-craft? Shape_Poke-in-the-eye?
If you get that reference then.. well, enjoy ;)
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I guess that you could have a shape polygon but you would have to have a mechanism to define the points
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@SteveZX81 But if you could easily do "Precise" you would never need the others. Still nothing is impossible (I say that as someone who wouldn't have to implement it)
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@pianofire said in Wishlist:
@SteveZX81 But if you could easily do "Precise" you would never need the others. Still nothing is impossible (I say that as someone who wouldn't have to implement it)
tbh Game Maker uses precise and box,circle, diamond etc. precise is used sparingly as it obviously takes more cpu grunt but it was nice to have that option. but yeah, you're right.
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I'm probably going to get laughed out of town here but, would you guys consider adding the ability to 'fold' functions?
When I say fold I mean all the code within that function is hidden (unless you select unfold). I know it's useless to most people but I have seen something like it before and it was quite a nice little thing. (well I thought so anyway)Edit: I remembered! It was Amos that let you fold procedures and I used it a lot.
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@SteveZX81 said in Wishlist:
I know we have shape_box, shape_triangle and shape_circle for collision shapes. Would it be possible to have a shape_precise for irregular shaped objects when the other three methods won't do?
ie:
The short answer (and workaround): It's possible to simulate more complex collision shapes by using multiple sprites. For example, the precise shape in this image could be constructed out of four sprites with triangle collision shapes!
The long answer is that concave shapes are not supported for collision purposes. (More info about the theorem used)
Providing these three basic primitives covers a lot of game-related collision cases out of the box, and you can do pretty much anything if you use multiple shapes for collision. -
@SteveZX81 yep good idea I've seen it as collapse and it makes it much easier to go through your programme. Code bookmark is similar and useful if you use it. And I mean me!!.
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@PeterPeoke I agree 100% with the screen scrolling biased to the right side while the help menu is open. rather than just inch 1 character at a time to the right, it jumps all the way to the right and barely shows any of the left side of the code. Makes it hard to read the help section and keep track of the code.
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For audio modulation, we currently have only Vibrato, which changes the frequency of the audio played to create a vibrating effect. Maybe we can have the option to also having Tremolo, which instead of frequency, it changes the volume so audio is played with a repeating effect (or with lower values, sound goes in and out).
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@Discostew said in Wishlist:
For audio modulation, we currently have only Vibrato, which changes the frequency of the audio played to create a vibrating effect. Maybe we can have the option to also having Tremolo, which instead of frequency, it changes the volume so audio is played with a repeating effect (or with lower values, sound goes in and out).
Which is the API for Vibrato?
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@Discostew said in Wishlist:
For audio modulation, we currently have only Vibrato, which changes the frequency of the audio played to create a vibrating effect. Maybe we can have the option to also having Tremolo, which instead of frequency, it changes the volume so audio is played with a repeating effect (or with lower values, sound goes in and out).
Which is the API for Vibrato?
Vibrato with FUZE can be done using
setModulator
and applying the sine wave (3) as the wave type. -
Alright folks, we're going to lock this thread now since it is getting quite hard to manage and keep with the ideas being posted. We've got plenty of awesome insights here and there's more than enough for us to look through and make decisions on.
Thanks so much for your input, everyone!