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    random_set_seed() in Fuze

    Help
    help please
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    • Rxvlism
      Rxvlism last edited by

      That’s what I’m asking help with I don’t know how to make it and I wanna understand how to make it lol

      random( seed ) line 67 is supposed to be random_set_seed( seed ), but we don’t have random set seed

      pianofire 1 Reply Last reply Reply Quote 1
      • pianofire
        pianofire Fuze Team @Rxvlism last edited by

        @Rxvlism You could try this one https://mathoverflow.net/questions/29494/pseudo-random-number-generation-algorithms

        1 Reply Last reply Reply Quote 0
        • Rxvlism
          Rxvlism last edited by

          Ima have to sit down and try understand this cuz I don’t get it even after reading the code on the page, time to study I guess lol

          pianofire 1 Reply Last reply Reply Quote 1
          • pianofire
            pianofire Fuze Team @Rxvlism last edited by

            @Rxvlism Yes me too. I will put in a request for a random_set_Seed function but it could be a while (assuming it is accepted)

            pianofire 1 Reply Last reply Reply Quote 1
            • pianofire
              pianofire Fuze Team @pianofire last edited by MikeDX

              In the meantime you could generate some random results and store them in a file so that you can read them back into an array.

              1 Reply Last reply Reply Quote 1
              • Rxvlism
                Rxvlism last edited by MikeDX

                It is a very useful function that and get_perlin_noise

                I will try that 🤔

                Lol how would u make it, if u don’t mind me asking lol I’m really stumped

                pianofire 1 Reply Last reply Reply Quote 1
                • pianofire
                  pianofire Fuze Team @Rxvlism last edited by pianofire

                  @Rxvlism OK try something like this:

                  maxNumbers = 1000
                  randomRange = 1000
                  numberLen = 4
                  seed = 0
                  nextRandom = seed
                  
                  randomNumbers = []
                  
                  // run this once to store the random number sequence
                  //saveNumbers()
                  // read previously saved numbers 
                  loadNumbers()
                  
                  clear()
                  for i = 0 to 10 loop
                    printAt(0, i, getRandom(6) + 1)
                  repeat
                  update()
                  sleep(3)
                  
                  function getRandom(range)
                    result = int(randomNumbers[nextRandom] / randomRange * range)
                    nextRandom += 1
                    if nextRandom == maxNumbers then
                      nextRandom = 0
                    endif
                  return result 
                  
                  function saveNumbers()
                    handle = open()
                    for i = 0 to maxNumbers loop
                      randomNumber = random(randomRange)
                      write(handle, padStr(str(randomNumber), numberLen, " "))
                    repeat
                    close(handle)
                  return void
                  
                  function loadNumbers()
                    handle = open()
                    for i = 0 to maxNumbers loop
                      randomNumbers[i] = int(read(handle, numberLen))
                    repeat
                    close(handle)
                  return void
                  
                  function padStr(theStr, padLen, padChar)
                    result = theStr
                    while len(result) < padLen loop
                      result += padChar
                    repeat
                  return result
                  
                  Rxvlism 1 Reply Last reply Reply Quote 1
                  • Rxvlism
                    Rxvlism last edited by

                    I will try it out 😂 honestly I don’t know what im doing at this point so hopefully I learn something from you’re code thanks 🙏🏽

                    1 Reply Last reply Reply Quote 2
                    • jmcdowall
                      jmcdowall last edited by

                      I've had success with repeatable random numbers in the past (not Fuze) with a linear congruential generator https://rosettacode.org/wiki/Linear_congruential_generator

                      Good luck!

                      Rxvlism 1 Reply Last reply Reply Quote 1
                      • Rxvlism
                        Rxvlism @pianofire last edited by

                        @pianofire

                        pianofire 1 Reply Last reply Reply Quote 0
                        • Rxvlism
                          Rxvlism @jmcdowall last edited by

                          @jmcdowall thanks I’ll take a look 👀

                          1 Reply Last reply Reply Quote 0
                          • pianofire
                            pianofire Fuze Team @Rxvlism last edited by pianofire

                            @Rxvlism Sorry missed a line when I re-keyed it you need an array declaration near the top

                            randomNumbers = []
                            
                            Rxvlism 1 Reply Last reply Reply Quote 0
                            • Rxvlism
                              Rxvlism @pianofire last edited by

                              @pianofire kk now I need to understand how to implement this into my game. If I post it can u help me lol I’ll credit...

                              Just need to wrap my head around it

                              1 Reply Last reply Reply Quote 0
                              • Rxvlism
                                Rxvlism last edited by

                                I think this is what it’s supposed to do

                                pianofire 1 Reply Last reply Reply Quote 0
                                • pianofire
                                  pianofire Fuze Team @Rxvlism last edited by

                                  @Rxvlism no that doesn't look right!. Did you run the saveNumbers() function the first time that you ran it?

                                  uncomment //saveNumbers() by removing the //. This will save a list of 1000 random numbers to a file. Then comment that line out again so that the next time you run it, it loads the same list of 1000 numbers.

                                  1 Reply Last reply Reply Quote 0
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