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    2d skateboard game

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    • waldron
      waldron F @Jonboy last edited by

      @Jonboy Thank you, yes and lots more tricks but its my first time coding so lots to figure out.
      working on getting motion so the skater rolls with out stopping atm
      then a point system.

      1 Reply Last reply Reply Quote 2
      • Jonboy
        Jonboy Fuze Team last edited by

        sorry dude but i have to call you out on that statement... There is no way, no chance whatsoever, that this is your first time coding. Come on be honest, you are not a total noob now are you?

        If, and that's a slim chance indeed, it is your actual first time, then you are one to watch.

        I for one will be watching very closely on how this develops.

        Good luck sir.

        waldron 1 Reply Last reply Reply Quote 3
        • waldron
          waldron F @Jonboy last edited by

          @Jonboy Your making me go red, i think its down to the fuze 4 platform
          with its tutorials and the fuze arena site with a brilliant!!! community.
          Without this and you guys id be lost in a matrix of numbers and letters
          Honestly thank you because believe me i could not do this on my own.

          1 Reply Last reply Reply Quote 3
          • waldron
            waldron F last edited by

            really need to get this motion sorted feel like its gonna be the hook i need to make it a fun and challenging game
            iv messed with the c.right and c.left adding allsorts to get my player to (roll) move and slowly slow down on its own
            with no joy any help would be greatly appreciated.

            Tratax 1 Reply Last reply Reply Quote 0
            • Tratax
              Tratax F @waldron last edited by Tratax

              @waldron hey, happy to have a look and give some suggestions if you'd like to share your friend-code and game?

              And just to confirm, you're looking to build in acceleration/deceleration and some Y axis movement?

              Awesome progress btw!

              waldron 1 Reply Last reply Reply Quote 2
              • waldron
                waldron F @Tratax last edited by

                @Tratax sweet iv shared it, my code is Waldron 6256-2637-1602

                waldron 1 Reply Last reply Reply Quote 1
                • waldron
                  waldron F @waldron last edited by

                  @waldron said in 2d skateboard game:

                  @Tratax sweet iv shared it, my code is Waldron 6256-2637-1602

                  cheers yeah, acceleration/deceleration and some Y axis movement would be perfect

                  Tratax 1 Reply Last reply Reply Quote 0
                  • Zero Division
                    Zero Division last edited by

                    @waldron You're cooking with gas, my friend. Skateboard game looks awesome!

                    1 Reply Last reply Reply Quote 3
                    • Spacemario
                      Spacemario F @waldron last edited by

                      @waldron Whoa, you really nailed that animation, it's fantastic! Stylistically, it reminds me of an even better "Skate or Die" on the NES.

                      1 Reply Last reply Reply Quote 3
                      • Tratax
                        Tratax F @waldron last edited by Tratax

                        @waldron hey - have updated the code and favourited the edits with some suggestions, re-shared this if you want to take a look.

                        The way i think of it is the skateboard always running in a state of movement, initiliasing the movement speed lower and utilising an "acceleration" variable as a multiplier in small increments that increases to a max or decreases to a negative max depending on how fast you want to go only when the buttons are held

                        The else condition highlighted then exists for the purpose if nothing is presssed to reduce that acceleration variable until it reaches 0 - may need to be split out as I didnt try this with left movement you could use your c. left and right to count up or down on that multiplier possibly

                        waldron 1 Reply Last reply Reply Quote 2
                        • Tratax
                          Tratax F last edited by

                          Also, it's got a great feeling, keen to see how this progresses!

                          waldron 1 Reply Last reply Reply Quote 2
                          • waldron
                            waldron F @Tratax last edited by

                            @Tratax legend thank you il have a gander now cheers man

                            Tratax 1 Reply Last reply Reply Quote 1
                            • Tratax
                              Tratax F @waldron last edited by

                              @waldron All good! worth noting the camera movement speed also has the acc multiplier attached so that it can correctly match the speed of your skater

                              1 Reply Last reply Reply Quote 1
                              • waldron
                                waldron F @Tratax last edited by

                                @Tratax great work man perfect, yes could go either way with this keep as is and keep flowing in one direction or fix the left to do the same as the right.
                                cheers man

                                waldron 1 Reply Last reply Reply Quote 1
                                • waldron
                                  waldron F @waldron last edited by

                                  @waldron said in 2d skateboard game:

                                  @Tratax great work man perfect, yes could go either way with this keep as is and keep flowing in one direction or fix the left to do the same as the right.
                                  cheers man

                                  btw your intros are fantastic to your games i still need to figure out how to load from intro to main game...

                                  Tratax 1 Reply Last reply Reply Quote 0
                                  • Tratax
                                    Tratax F @waldron last edited by Tratax

                                    @waldron Thanks, the way I'm doing it still experimental and I'm not sure if its best practice but as everything is carried out sequentially, I try to take advantage of that.

                                    Example:

                                    // Call my intro/title function before the main game loop
                                    // Once this breaks, it then moves into the main game loop
                                    
                                    doIntro() 
                                    
                                    
                                    // Main game loop
                                    loop
                                         .. Main game code goes here 
                                         update()
                                    repeat
                                    
                                    
                                    // All my functions live at the bottom of the code
                                    function doIntro()
                                    loop
                                         clear()
                                         ..
                                         .. Do your fun title code here
                                         .. 
                                         c = controls( 0 )
                                         if c.a then
                                              break
                                         endif
                                         update()
                                    repeat
                                    return void
                                    
                                    
                                    
                                    1 Reply Last reply Reply Quote 1
                                    • waldron
                                      waldron F last edited by pianofire

                                      This post is deleted!
                                      waldron 1 Reply Last reply Reply Quote 0
                                      • waldron
                                        waldron F @waldron last edited by pianofire

                                        Update, more tricks, more level drawn and forward motion roll thanks to tratax!
                                        Lots more moves/tricks to come.

                                        1 Reply Last reply Reply Quote 9
                                        • spikey
                                          spikey F last edited by

                                          I am impressed, reminds me of California Games. Also it was a BMX discipline there. It looks like this will be as fun as well.

                                          1 Reply Last reply Reply Quote 2
                                          • Juggalo_Jesus
                                            Juggalo_Jesus last edited by

                                            This is looking AWESOME. Keep up the good work!

                                            1 Reply Last reply Reply Quote 2
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