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    2d skateboard game

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    • waldron
      waldron F @Dave last edited by

      @Dave you'l regret saying that.. haha

      i'm getting used to adding my enemies in game now but how can i change there death state from
      collision/velocity (jumping into them) to a button attack (c.x) from my player?
      if i can master that i can then add animation to my level and crushing blocks and spikes coming out of walls ect but give them a state where they kill me

      1 Reply Last reply Reply Quote 0
      • Dave
        Dave Fuze Team last edited by Dave

        I think you could use multiple death states, each having their own specific spritesheet to draw from, and requisite conditions to trigger them. Something like:

        (Of course, this is pseudo-code)

        if collide with enemy and playerState != attack then
            enemyState = death1
        endif
        if collide with enemy and playerState == attack then
            enemyState = death2
        endif
        if enemyPosition overlaps with kill box then
            enemyState = death3
        endif
        

        There is probably a much more lovely way of doing this, but this is the route I would personally go down.

        Then, you'll have specific conditions for each of those death states:

        if enemyState == death1 and collides with player then
             // do specific things    
        endif
        
        waldron 1 Reply Last reply Reply Quote 1
        • waldron
          waldron F @Dave last edited by

          @Dave wonderful stuff cheers

          1 Reply Last reply Reply Quote 1
          • waldron
            waldron F last edited by

            I very nearly gave up, with all these ideas floating around my head trying to implement them all just caused confusion.

            So I stripped it back down to what I think I know and fixed all the confusion to something I can build on.

            With huge magnitudes of greatfullness for the fuze team and users.Thankyou!!!

            Tratax 1 Reply Last reply Reply Quote 4
            • Tratax
              Tratax F @waldron last edited by

              @waldron Awesome work man! This is really coming along!

              1 Reply Last reply Reply Quote 1
              • waldron
                waldron F last edited by waldron

                any idea how i can fix my points for tricks, at the moment iv assigned score to a button press (trick) but obviously the user can just sit there and rack up a huge score.

                I thought i cracked it last night by putting in movement speed for the opposite direction while pressing the button which actually gave it a great effect of grinding to a halt but then starts moving in the other direction and breaks the effect.
                so is there a way i can create a dead zone so i can keep this set-up but have the movement and score to stop once my character is not moving ? i can provide a video later to help explain

                actually just figured out the movement thing by changing the direction of movement to y. axis.down so now i just need
                the score fixing

                Spacemario 1 Reply Last reply Reply Quote 0
                • Spacemario
                  Spacemario F @waldron last edited by

                  @waldron I don't know if I'm following completely, but one thing I've been doing when I need a "cool down" is to have a global integer, then in my gameplay code I subtract it by one, and say "is it zero yet? if so, let them do action XYZ again".

                  waldron 1 Reply Last reply Reply Quote 0
                  • waldron
                    waldron F @Spacemario last edited by waldron

                    @Spacemario i'l upload a video later altho a cool down does sound like a possible fix just don't know how i would code it,
                    my code from memory atm is kinda like

                    if c.y state = trick then
                    playerY movespeed -= // gives me the drag effect (slowdown)
                    playercoin += 1            // gives me the score 
                    .........so on so on 
                    
                    waldron 1 Reply Last reply Reply Quote 0
                    • waldron
                      waldron F @waldron last edited by waldron

                      @waldron said in 2d skateboard game:

                      @Spacemario i'l upload a video later altho a cool down does sound like a possible fix just don't know how i would code it,
                      my code from memory atm is kinda like

                      if c.y state = trick then
                      playerY movespeed -= // gives me the drag effect (slowdown)
                      playercoin += 1            // gives me the score 
                      .........so on so on 
                      

                      Tony hawks gets round this issue with balance bars

                      f71514a8-8118-416b-9459-c0c384138b45-image.png

                      1 Reply Last reply Reply Quote 1
                      • waldron
                        waldron F last edited by

                        1 Reply Last reply Reply Quote 4
                        • waldron
                          waldron F last edited by

                          level is getting rather large now think im at 350 columns in length, really want to start introducing moving platforms i thought i could use the data from my enemy's and modify it but still proving to be a problem with my ability to code.and help would be greatly appreciated

                          1 Reply Last reply Reply Quote 0
                          • Martin
                            Martin Fuze Team last edited by

                            I would have thought moving platforms would pretty much be enemies too. But instead of dying when you collide with the top of the sprite you just land on it. Maybe a little more complicated in that you need to detect just the top of the sprite(s), not the bottom or sides but beyond that I don't see a lot of difference.

                            waldron 1 Reply Last reply Reply Quote 0
                            • waldron
                              waldron F @Martin last edited by Martin

                              @Martin il keep tinkering with the code, i got rid of the gravity so i have it floating and moving as of now
                              using this

                                   if enemies[i].state != death then
                                      enemies[i].velocity += gravity
                                      if !collision( x + eSize.x / 2, y + eSize.y + enemies[i].velocity / eSize.y ) then
                                          enemies[i].y += enemies[i].velocity / tSize
                                      else
                                          enemies[i].y = int( ( enemies[i].y + enemies[i].velocity / tSize + eSize.y / tSize ) ) - eSize.y / tSize
                                          enemies[i].velocity = 0
                                      endif
                                      if playerX + pSize.x > x and playerX < x + eSize.x and
                                          playerY + pSize.y > y and playerY < y + eSize.y and
                                          enemies[i].state == active and velocity > 0
                                      then
                                          enemies[i].state = death
                                      endif
                                  endif
                              
                              1 Reply Last reply Reply Quote 0
                              • waldron
                                waldron F last edited by

                                wanting to rebuild my game using the level editor but having problems with the sprite camera following the player

                                1 Reply Last reply Reply Quote 0
                                • Martin
                                  Martin Fuze Team last edited by

                                  Does centreSpriteCamera(player.x, player.y) not cut it ?

                                  waldron 1 Reply Last reply Reply Quote 0
                                  • waldron
                                    waldron F @Martin last edited by

                                    @Martin il test later that should do it, for another game im working on how would i manage the camera scrolling screen by screen

                                    1 Reply Last reply Reply Quote 0
                                    • Martin
                                      Martin Fuze Team last edited by

                                      if it's a constant rate or similar then just track the X/Y co-ordinates, updating them frame by frame and then supply them just the same? I might need to better understand what you want to do...

                                      waldron 1 Reply Last reply Reply Quote 0
                                      • waldron
                                        waldron F @Martin last edited by

                                        @Martin the screen by screen, is for my prince of persia remake just dont know how to track the player character on the level editor with the camera been busy doing the sprite sheet stuff but will be loading into a test map soon and il share about quarter the way through with the sprite sheet :)

                                        1 Reply Last reply Reply Quote 0
                                        • waldron
                                          waldron F last edited by

                                          Time to revisit this,brand new map level and skater sprite, now i'm using maps how does items translate from the way i'v done it before using the level array.
                                          or is it just the same but instead of col and row is it just a matter of plotting the items to the screen?

                                          Dave 1 Reply Last reply Reply Quote 1
                                          • Dave
                                            Dave Fuze Team @waldron last edited by

                                            @waldron There is a feature in the Map Editor update called marked locations (not the same as marked areas) - it allows you to place a flag on a location in your map and give it a name. These can be accessed with getMapLocation( locationName ) to return the coordinates needed to place the items.

                                            waldron 1 Reply Last reply Reply Quote 2
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