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    2d skateboard game

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    • waldron
      waldron F last edited by

      1 Reply Last reply Reply Quote 4
      • waldron
        waldron F last edited by

        level is getting rather large now think im at 350 columns in length, really want to start introducing moving platforms i thought i could use the data from my enemy's and modify it but still proving to be a problem with my ability to code.and help would be greatly appreciated

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        • Martin
          Martin Fuze Team last edited by

          I would have thought moving platforms would pretty much be enemies too. But instead of dying when you collide with the top of the sprite you just land on it. Maybe a little more complicated in that you need to detect just the top of the sprite(s), not the bottom or sides but beyond that I don't see a lot of difference.

          waldron 1 Reply Last reply Reply Quote 0
          • waldron
            waldron F @Martin last edited by Martin

            @Martin il keep tinkering with the code, i got rid of the gravity so i have it floating and moving as of now
            using this

                 if enemies[i].state != death then
                    enemies[i].velocity += gravity
                    if !collision( x + eSize.x / 2, y + eSize.y + enemies[i].velocity / eSize.y ) then
                        enemies[i].y += enemies[i].velocity / tSize
                    else
                        enemies[i].y = int( ( enemies[i].y + enemies[i].velocity / tSize + eSize.y / tSize ) ) - eSize.y / tSize
                        enemies[i].velocity = 0
                    endif
                    if playerX + pSize.x > x and playerX < x + eSize.x and
                        playerY + pSize.y > y and playerY < y + eSize.y and
                        enemies[i].state == active and velocity > 0
                    then
                        enemies[i].state = death
                    endif
                endif
            
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            • waldron
              waldron F last edited by

              wanting to rebuild my game using the level editor but having problems with the sprite camera following the player

              1 Reply Last reply Reply Quote 0
              • Martin
                Martin Fuze Team last edited by

                Does centreSpriteCamera(player.x, player.y) not cut it ?

                waldron 1 Reply Last reply Reply Quote 0
                • waldron
                  waldron F @Martin last edited by

                  @Martin il test later that should do it, for another game im working on how would i manage the camera scrolling screen by screen

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                  • Martin
                    Martin Fuze Team last edited by

                    if it's a constant rate or similar then just track the X/Y co-ordinates, updating them frame by frame and then supply them just the same? I might need to better understand what you want to do...

                    waldron 1 Reply Last reply Reply Quote 0
                    • waldron
                      waldron F @Martin last edited by

                      @Martin the screen by screen, is for my prince of persia remake just dont know how to track the player character on the level editor with the camera been busy doing the sprite sheet stuff but will be loading into a test map soon and il share about quarter the way through with the sprite sheet :)

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                      • waldron
                        waldron F last edited by

                        Time to revisit this,brand new map level and skater sprite, now i'm using maps how does items translate from the way i'v done it before using the level array.
                        or is it just the same but instead of col and row is it just a matter of plotting the items to the screen?

                        Dave 1 Reply Last reply Reply Quote 1
                        • Dave
                          Dave Fuze Team @waldron last edited by

                          @waldron There is a feature in the Map Editor update called marked locations (not the same as marked areas) - it allows you to place a flag on a location in your map and give it a name. These can be accessed with getMapLocation( locationName ) to return the coordinates needed to place the items.

                          waldron 1 Reply Last reply Reply Quote 2
                          • waldron
                            waldron F @Dave last edited by

                            @Dave il have a gander later no doubt i will give you a shout if i get lost
                            thanks man

                            Dave 1 Reply Last reply Reply Quote 1
                            • Dave
                              Dave Fuze Team @waldron last edited by

                              @waldron No worries mate I'll be here!

                              1 Reply Last reply Reply Quote 0
                              • waldron
                                waldron F last edited by

                                Skater kid ext%eme, got the rolling animation done :)

                                1 Reply Last reply Reply Quote 6
                                • spikey
                                  spikey F last edited by

                                  Very cool. Very fluent animation, decent shadow effect.

                                  1 Reply Last reply Reply Quote 1
                                  • waldron
                                    waldron F last edited by

                                    Will add in acceleration, ollie and fall/wipeout animation tonight, was thinking of adding in a brace button which you need to press to land

                                    1 Reply Last reply Reply Quote 1
                                    • Dave
                                      Dave Fuze Team last edited by

                                      Always just blown away by your skill.

                                      waldron 1 Reply Last reply Reply Quote 1
                                      • waldron
                                        waldron F @Dave last edited by

                                        @Dave 95% patience lol I just love creating stuff on fuze

                                        1 Reply Last reply Reply Quote 1
                                        • waldron
                                          waldron F last edited by

                                          Level assets

                                          Dave 1 Reply Last reply Reply Quote 4
                                          • Dave
                                            Dave Fuze Team @waldron last edited by

                                            @waldron Such a subtle and awesome effect. I love how dark the atmosphere is behind, and yet he's just skating, carefree :)

                                            waldron 1 Reply Last reply Reply Quote 1
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