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    4 player "Carnival" Shooting Gallery

    Work In Progress
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    • Dave
      Dave Fuze Team last edited by

      Looks absolutely awesome - another Steve retro classic!

      SteveZX81 1 Reply Last reply Reply Quote 0
      • SteveZX81
        SteveZX81 F @Dave last edited by

        @Dave said in 4 player "Carnival" Shooting Gallery:

        Looks absolutely awesome - another Steve retro classic!

        Yeah and one day I might actually finish one. ;)

        1 Reply Last reply Reply Quote 0
        • Spacemario
          Spacemario F last edited by

          Hah, this looks phenomenally fun! You really do need to assemble these into a collection-- you've made several of these now, and they're all fantastic.

          1 Reply Last reply Reply Quote 0
          • Jonboy
            Jonboy Fuze Team last edited by

            I swear you grew up in the same town as me! (mine was Minehead in Somerset). So when do we get Mr Do, Bomb Jack, Gauntlet, Marble Madness, Track and Field, Galaxian, Arkanoid, Rally X, and and and...

            SteveZX81 1 Reply Last reply Reply Quote 1
            • SteveZX81
              SteveZX81 F @Jonboy last edited by

              @Jonboy said in 4 player "Carnival" Shooting Gallery:

              I swear you grew up in the same town as me! (mine was Minehead in Somerset). So when do we get Mr Do, Bomb Jack, Gauntlet, Marble Madness, Track and Field, Galaxian, Arkanoid, Rally X, and and and...

              I've lived in Blackpool since 1973 mate, I was here at the dawn of arcade games and it sparked a lifelong passion. (although nothing has yet beaten the sheer sound and atmosphere of walking into an arcade with around 120 Space Invaders machines all being played at once. The sound was both deafening and glorious!)

              You listed some gems and as Mr Do! is possibly my fave arcade game ever (alongside Berzerk and Wizard of Wor) I'd dearly love to do it, but it's beyond my skill level. I'd only attempt it when I believe I could do it justice!

              Martin 1 Reply Last reply Reply Quote 1
              • Martin
                Martin Fuze Team @SteveZX81 last edited by

                @SteveZX81 said in 4 player "Carnival" Shooting Gallery:

                although nothing has yet beaten the sheer sound and atmosphere of walking into an arcade with around 120 Space Invaders machines all being played at once. The sound was both deafening and glorious!

                Oh, trust me, we know that feeling!! Although maybe not quite that many it was still pretty damn awesome around here in the lates 70's to early 80's

                SteveZX81 1 Reply Last reply Reply Quote 2
                • SteveZX81
                  SteveZX81 F @Martin last edited by SteveZX81

                  An update.
                  game.jpg

                  New additions:-
                  Player score added
                  Bonus boxes added (plus and minus both points and bullets)
                  B.o.n.u.s letters added per player (light up all the letters for a massive bonus but hitting the same letter twice will remove it!)
                  Points for the 'pipes' starts at 500 and counts down to a min 100.

                  Progress is slow but we're getting there.

                  As for the diving ducks "eating" your ammo when they reach the bottom row, I'm unsure if I will add them or not, I mean its a four player game so who do you take the ammo off?

                  Also I'm toying with giving the background an image or colour. not sure I'm fond of the black.

                  Spacemario 1 Reply Last reply Reply Quote 3
                  • Spacemario
                    Spacemario F @SteveZX81 last edited by

                    @SteveZX81 I prefer the black personally, for whatever that's worth-- it fits with the minimalistic arcade game motif, plus a background would just confuse the eyes I think.

                    SteveZX81 1 Reply Last reply Reply Quote 1
                    • SteveZX81
                      SteveZX81 F @Spacemario last edited by

                      @Spacemario said in 4 player "Carnival" Shooting Gallery:

                      @SteveZX81 I prefer the black personally, for whatever that's worth-- it fits with the minimalistic arcade game motif, plus a background would just confuse the eyes I think.

                      Good point and I fully agree. (the only reason I was considering something else is my old eyes, the contrast with a pure black bg is a pain at times.)

                      Spacemario 1 Reply Last reply Reply Quote 0
                      • Spacemario
                        Spacemario F @SteveZX81 last edited by

                        @SteveZX81 Oh, I see what you mean! You could try a very dark gray, to lighten it up a bit-- would maintain the game's character, while making it easier on the eyes?

                        1 Reply Last reply Reply Quote 1
                        • SteveZX81
                          SteveZX81 F last edited by

                          Little update video.

                          (having a bit of bother with the sound effects right now, have a couple that I don't like but I can't seem to find anything better)

                          1 Reply Last reply Reply Quote 2
                          • SteveZX81
                            SteveZX81 F last edited by SteveZX81

                            Was hoping to finish this over the last couple of days but sadly again I stumbled and am struggling but so so close to finishing it.

                            Just cannot get the targets to reset. was going to give up but am going to attack it tomorrow from a new direction.

                            1 Reply Last reply Reply Quote 0
                            • R
                              Radima last edited by

                              What you have made here is just fantastic. I seem to remember playing a version of this way back in the mists of time on my uncles Commodore VIC-20. I loved it then and I love what I am seeing here in your video.

                              1 Reply Last reply Reply Quote 1
                              • Martin
                                Martin Fuze Team last edited by

                                Looking forward to taking this for a spin Steve! If you reach the point of no return then let me know because I'll spend some time helping you sort this rather than see it getting completely stuck

                                1 Reply Last reply Reply Quote 2
                                • PB____
                                  PB____ last edited by

                                  I see I haven't yet replied to this topic, even though I've been following it and I'm looking forward to play it. It looks fun :)

                                  1 Reply Last reply Reply Quote 0
                                  • SteveZX81
                                    SteveZX81 F last edited by

                                    Thanks, its currently in pending so perhaps sometime today or tomorrow it'll be available to play ..and mock ;)

                                    1 Reply Last reply Reply Quote 2
                                    • SteveZX81
                                      SteveZX81 F last edited by

                                      Game is now live, the code is: MU463MND9D

                                      Its a long long way from polished and lots of the code/functions are quite poor and could be far shorter and much neater.
                                      I did enjoy working on it most of the time but after it got to a certain size, my brain was spinning and I kept forgetting what things were, so its lacking certain things that I would have liked to add and it's most probably got bugs but hey. you might get two mins fun out of it.

                                      1 Reply Last reply Reply Quote 2
                                      • PB____
                                        PB____ last edited by PB____

                                        Really nice, thanks for sharing :) works as advertised ;)

                                        Ok, so now the mocking :P
                                        I added the following code at the very start, just to prevent me from accidentally closing the game right after starting it (loading takes a while and I was too impatient):

                                        textSize(100)
                                        printAt(7, 3, "loading...")
                                        update()
                                        

                                        EDIT: After playing it a little more, I can still say it is a really nice game! I feel like you know best what you want to improve, so I think I'm telling nothing new if I say I hoped to fire my last bullet to get more bullets, but it directly ended the game in stead :)

                                        1 Reply Last reply Reply Quote 1
                                        • SteveZX81
                                          SteveZX81 F last edited by

                                          Thanks and yes Martin also spotted that.
                                          v1.3 has been submitted with two changes

                                          1 - loading message (thanks PB__)
                                          2 - the game now ends AFTER your last shot hits, not when its fired (thanks Martin)

                                          1 Reply Last reply Reply Quote 2
                                          • SteveZX81
                                            SteveZX81 F last edited by

                                            I just reshared the game and it is in pending again. at the request of the fuze guys (and I fully understand why) I have changed the duck,rabbit,owl graphics so they are different from the arcade game.

                                            meh.jpg

                                            Quite frankly I have mixed feelings, whilst I totally understand and support their decision. the game with different graphics seems to lack the feel of the original. it's just not quite the same.

                                            1 Reply Last reply Reply Quote 1
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