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    Crashing, what did I do?

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    • SteveZX81
      SteveZX81 F last edited by SteveZX81

      Thanks @PB____ just changed it, lets see how it goes.

      Edit: Sadly it just crashed again with the stack overflow error. was worth a try though!

      I'm cutting out various things to try and find out exactly which bit is causing it. first I commented out the setspritescale commands and it still crashed, then I commented out all the lines where I set the position of the bomb sprite and it still crashed.now I've commented out where I load and display my map (tileset). will see how it goes.

      Edit2: I just tried commenting out all the movement if statements ..still crashed
      commented out the map ..still crashed
      commented out the bg graphic ..still crashed.

      1 Reply Last reply Reply Quote 2
      • SteveZX81
        SteveZX81 F last edited by

        I thought I was confused before but I'm 10x more confused now.
        I tried commenting out everything in that simple listing last night and no matter what I removed it still crashed.

        This morning I run it as-is and that was 27 mins ago.. it's still working. So I'm utterly baffled as to what's going on.

        Dave 1 Reply Last reply Reply Quote 3
        • Dave
          Dave Fuze Team @SteveZX81 last edited by

          @SteveZX81 Excellent. This is all intended, we just want to watch people struggle. evil laugh

          No but this is a confusing one for sure. I'm sorry you're having that experience with the program. Out of interest, referencing @Kat 's previous comment, is your c variable global? This has certainly sorted the problem out for me before.

          Sometimes if a crash is happening, commenting out lines can only get you so far. I remember once during testing before release I had a huge program which crashed, I commented out literally every single line of code and it still crashed, haha. We fixed it, of course, but I'm saying that there is scope for things not to make sense on the surface.

          1 Reply Last reply Reply Quote 1
          • SteveZX81
            SteveZX81 F last edited by

            Thanks Dave and yes, right at the top, before the main loop I have c = controls(0) (which I believe makes it global?)

            Dave 1 Reply Last reply Reply Quote 1
            • Dave
              Dave Fuze Team @SteveZX81 last edited by

              @SteveZX81 I see, well that rules that one out! Apologies Steve.

              1 Reply Last reply Reply Quote 0
              • SteveZX81
                SteveZX81 F last edited by

                You have nothing to apologise for, not your fault.

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                • spikey
                  spikey F last edited by

                  Sorry, the dump question, but did I understand this correctly? how does controls() read the controller input during every main loop iteration, when its outside of it? Or do just put a c=[] outside of the main loop?

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                  • SteveZX81
                    SteveZX81 F last edited by

                    it doesn't. (well, it didn't when I tried it)

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                    • spikey
                      spikey F last edited by spikey

                      Ahh.You are right @SteveZX81 I understood @Kat wrong: "c = controls(0) line before the loop as well" This is the trick, this means it does not create a new instance every loop. It just re-uses the existing variable. nice! I have to try this.

                      1 Reply Last reply Reply Quote 2
                      • xevdev
                        xevdev F last edited by

                        Mmm I just tried this putting c =controls(0) at the top of pogo Jo as I have called that function repeatedly throughout my program. It only got to the second control input and completely locked up had to turn switch off and I've had no issues at all with using c=controls(0) whenever I've needed to.

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