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    Left-Right Joycon buttons dont work

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    • DomDom
      DomDom F last edited by

      That code does not loop . So it only executes once before exiting.
      You also need to use a drawShape() command if you make a box using createbox() rather than just box()

      1 Reply Last reply Reply Quote 0
      • DomDom
        DomDom F last edited by

        Try starting a loop just before you create the box and moving update() out of the selection function and putting it at the end of the main loop

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        • DomDom
          DomDom F last edited by

          This post is deleted!
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          • DomDom
            DomDom F last edited by pianofire

            This post is deleted!
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            • DomDom
              DomDom F last edited by DomDom

              This post is deleted!
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              • pianofire
                pianofire Fuze Team last edited by

                I will rotate that for you!

                1 Reply Last reply Reply Quote 2
                • K
                  kendog400 F last edited by Dave

                  Everything works fine, but 1 question : When I put in sound/audio, now the PGM loops, where as before it would stop and show the buttons..Is there any reason why it went into a constant Loopinstead of just stoping ? Take a peek to see if I did something wrong....

                  // Set-up section
                  q = 80      // the 1st red box location
                  r = 160    //  the 1st selection box location
                  oldL = 0
                  oldR = 0
                  Box2 = create box (r, 583, 160, 40)
                  //...................................................
                  
                  // Main Loop
                  
                  loop 
                     for i = 0 to 5 loop
                       sndEff = loadAudio ("Gijs De Mik / Fx_Bleeps_01")     // sound of red button popping up
                       playAudio (0, sndEff, .5, .5, 2, 1)
                       box (q, 550, 160, 70, {1,0, 0, 1} )
                       q += 236
                       sleep (1)
                     repeat
                  
                       q = 80
                       deleteShape (Box2)
                       Box2 = createBox (r, 583, 160, 40)
                       sndEff = loadAudio ("Wild forts / Fx_Item_Get_03")     // sound of selection button popping up
                       playAudio (0, sndEff, 3, .5, 2, 1)
                       drawShape (Box2)
                       setVertexColor (Box2, 0, {1, 1, 1, 0.1} )
                       sleep (1)
                       selection ( )                        // go to selection Fx
                       update ( )
                  repeat
                  
                  //......................................................................
                  
                  function selection ( )
                      c = controls ( )
                        if c.left and !oldL then 
                          r = (r - 236)
                        endif
                  
                        if c.right and !oldR then 
                          r = (r + 236)
                        endif
                  
                  oldL = c.left
                  oldR = c.right
                  
                  return void
                  
                  //....End PGM
                  
                  M 1 Reply Last reply Reply Quote 1
                  • M
                    Maxwello F @kendog400 last edited by

                    @kendog400 what does the last argument in the play audio do?

                    SteveZX81 1 Reply Last reply Reply Quote 0
                    • SteveZX81
                      SteveZX81 F @Maxwello last edited by

                      @Maxwello said in Left-Right Joycon buttons dont work:

                      @kendog400 what does the last argument in the play audio do?

                      loops number of times to repeat (-1 is forever)

                      waldron 1 Reply Last reply Reply Quote 0
                      • waldron
                        waldron F last edited by waldron

                        The last argument in play audio is numbers of loop so 0 will play once, and I think its better to load audio out of the loop?? .... Best I can do to help

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                        • waldron
                          waldron F @SteveZX81 last edited by

                          @SteveZX81 just beat me to it lol

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                          • pianofire
                            pianofire Fuze Team last edited by

                            @kendog400 The problem is that your main loop

                            loop
                              clear()  // clear frame buffer
                                       // draw stuff to frame buffer
                              update() // draw frame buffer to the screen
                            repeat
                            

                            will try to run at 60fps (repeat every 1/60th of a seconds) and without a condition will loop forever (or until the program is interrupted)

                            However you have sleep statements inside of it which stop the program flow for the specified interval causing it to become unresponsive

                            Your program draws 5 boxes and beeps at 1 second intervals. It then makes another sound and draws another box and then the whole thing just repeats

                            What I think you intended was for the first bit to only run once in which case you need a boolean value (or flag) to control this

                            q = 80
                            r = 160
                            oldL = 0
                            oldR = 0
                            Box2 =createBox( r, 583, 160, 40 )
                            sndEff1 = loadAudio("Gijs De Mik/FX_Bleeps_01")
                            sndEff2 = loadAudio("Wild Forts/FX_Item_Get_03")
                            
                            runOnce = true
                            oldc = controls(0)
                            loop
                              clear()
                              c = controls(0)
                              for i = 0 to 5 loop
                                box(q, 550, 160, 70, { 1, 0, 0, 1 }, 1)
                                if runOnce then
                                  playAudio(0, sndEff1, .5, .5, 2, 1)
                                  update()
                                  sleep(1)
                                endif
                                q += 236
                              repeat
                              runOnce = false
                              q = 80
                              if c.a and !oldc.a then
                                r = r + 236
                                setShapeLocation(Box2, r, 583)
                                playAudio(0, sndEff2, 3, .5, 2, 1)
                              endif
                              drawShape(Box2)
                              setVertexColor( Box2, 0, {1,1,1, 0.1})
                              oldc = c
                              update()
                            repeat
                            

                            A couple of other points. You don't need to keep loading the audio clips in the loop you can just do this once at the top. Also the box only needs to be created once and can then be relocated.

                            I hope that this makes sense!

                            waldron 1 Reply Last reply Reply Quote 1
                            • waldron
                              waldron F @pianofire last edited by

                              @pianofire really helpful I put code where it is because other people put it there but now I understand why.

                              1 Reply Last reply Reply Quote 2
                              • K
                                kendog400 F last edited by Martin

                                I did get the buttons to work, but as soon as I plug it into a PGM, then it stops working. I think I'm doing something wrong or I'm leaving something out like a boolean flag or a drawShape ( )......Does anyone see something wrong ?.......I print out 5 cards to the screen, then bamb ! , my buttons dont work anymore.....I needed the buttons to select a card (or cards) to discard...................

                                // Set-up
                                clear (darkgreen)
                                sleep (0.1)
                                drawText (150, 250, 40, white, "Shuffling !")
                                deck = loadImage ("Kenney / board games")           // load sprite sheet
                                Suits = [ "clubs", "diamonds", "hearts", "spades"]
                                x = 50
                                y = 200
                                q = 80
                                r = 160
                                oldL = 0
                                oldR = 0
                                Box2 = createBox (r, 583, 160, 40)
                                sndeff1 loadAudio ("Wild Forts / FX - Card Shuffle")
                                sndeff2 loadAudio ("Wild Forts / FX - Card deal")
                                sndeff3 loadAudio ("Giji De Mik / FX - Bleep_01")
                                sndeff4 loadAudio ("Giji De Mik / FX - Item Get_03")
                                array Cards [52]
                                getPack ( )
                                shufflePack ( )
                                //...............................................................................
                                
                                // Main Loop
                                playingSound = true
                                playAudio (0,sndeff1, 9, .5, .5, .5, 1)
                                sleep (4)
                                clear (darkGreen)
                                sleep (.3)
                                
                                    for i = 0 to 5 loop
                                      card = cards [ i ]
                                      size = getSpriteSize (Card)
                                      setSpriteLocation = (card, x, y)
                                      x += 236                                      // move next card over along x axis
                                      setSpriteDrpth (card, -1)
                                      setSpriteVisibility (card, true)
                                      drawSprites ( )
                                      sleep (.01)
                                      update ( )
                                      sleep (.07)
                                    repeat
                                   getButton ( )
                                   selection  ( )
                                sleep (10)
                                //...............................................................................
                                
                                function shufflePack ( )
                                    for i = 0 to 1000 loop
                                    cardIndex1 = random (52)
                                    cardIndex2 = random (52)
                                    card1 = cards [cardIndex1]
                                    card2 = cards [cardIndex2]
                                    cards [cardIndex1] = card2
                                    cards [cardIndex2] = card1
                                   repeat
                                return void
                                //..............................................................................
                                
                                function getPack ( ) 
                                    values = [  [0,"2"], [1,"3"], [2,"4"], [3,"5"], [4,"6"], [5,"7"], [6,"8"], [7,"9"], [8,"10"], [12,"A"], [9,"J"], [11,"K"], [10,"Q"]  ]
                                    image = 0
                                    for suitNo = 0 to 4 loop
                                      for valueNo = 0 to 13 loop
                                     cardNo = suitNo + 13 = values [valueNo] [0]
                                     card = createSprite ( ) 
                                     cardImage = getImage (imageNo)
                                     setSpriteImage (card, cardImage)
                                     setSpriteVisibility (card, false)
                                     size = getSpriteSize (card)
                                     setSpriteOrgin (card, -size.x/2, -size.y/2)
                                     scahle = 1.6
                                     setSpriteSchale (card, {schale, schale} )
                                     cardValue = values [valueNo] [ 1 ]
                                     cardSuit = suits [suitNo]
                                     card.imageNo = imageNo
                                     cards [cardNo] = card
                                        image += 1
                                   if imageNo == 39 then  // this is the Joker
                                      imageNo +=1             // skip this card
                                   enfif
                                  repeat
                                 repeat
                                return void
                                //..................................................................................
                                
                                function getImage (imageNo)
                                   cardImage = createImage ( 140, 190, false, image_rgb)
                                   setDrawTarget (cardImage)
                                   drawSheet (deck, imageNo + 15, {0,0, 140, 150} )
                                  update ( )
                                return cardImage
                                //...........................................................................
                                
                                function getButton ( )                                   // red buttons
                                   for i = 0 to 5 loop
                                     Box (q, 550, 160, 70, {1, 0, 0, 1} false)
                                     q += 236
                                     playAudio (0, sndeff3, .5, .5, 2, .1)
                                   update ( ) 
                                   sleep (1)
                                  repeat
                                return void
                                //...............................................................................
                                
                                function selection ( )  // select whitch card to discard
                                     deleteShape (Box2)
                                     Box2 = createBox (r, 583, 160, 40)
                                     setVertexColor (Box2, 0, {1, 1, 1, 0, .1} )
                                     playAudio (0, sndeff4, 3, .5, 2, .1)
                                     drawShape (Box2)
                                     sleep (.5)
                                     
                                     c = controls (0)
                                
                                        if c.left and !oldL then
                                             r = (r - 236)
                                          setSpriteLocation (Box2, r, 583)
                                          playAudio (0, sndeff4, 3, .5, 1, 0)
                                            if r < 160 then r = 1104
                                          endif
                                        endif
                                
                                if c.right and !oldR then
                                             r = (r + 236)
                                          setSpriteLocation (Box2, r, 583)
                                          playAudio (0, sndeff4, 3, .5, 1, 0)
                                            if r < 1104 then r = 160
                                          endif
                                        endif
                                 
                                 oldL = c.left
                                 oldR = c.right
                                
                                return void
                                //........................................................................................
                                
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                                • M
                                  Maxwello F last edited by

                                  Is the controls (c=controls(0)) in the right place?

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                                  • Martin
                                    Martin Fuze Team last edited by Martin

                                    I'm not really sure about your controls, but I think you may be approaching the entire concept of a game program in a slightly strange / unusual way.

                                    Your code says it has a main loop but I don't really see one and you have a bunch of sleep commands in there which suggest to me you are trying to control the flow of time which will ultimately lead to a drop in frame rate and responsiveness of a program.

                                    Pretty much every program that runs for a indeterminate amount of time (as in, doesn't just do something end exit) is going to have a loop something along these lines:

                                    loop
                                        // Clear screen every frame
                                        clear()
                                    
                                        // Do stuff
                                    
                                        // Update screen (will automatically wait for VSync of 60fps if program is running fast enough
                                        update()
                                    repeat
                                    

                                    You then need to do everything inside that main loop realising that it will be called anything up to 60 times a second. Don't try to slow it down. If you need to do something less often than 60 times a second, put a counter in there and count the number of times it's been through the loop and if you want to do something every 5 seconds, only do it if count % (5 * 60) == 0

                                    That's a primitive approach but works fine until you see your fps dropping below 60, then you need to rethink it.

                                    [EDIT] Quickly looking at your code again I think this might well be why your code isn't reading your buttons more than 5 times. Your entire program is only looping 5 times before sleeping for 10 seconds and then quitting. Unless I'm really misreading something!

                                    A game if Fuze needs to contain an infinite loop somewhere to work.

                                    1 Reply Last reply Reply Quote 5
                                    • K
                                      kendog400 F last edited by

                                      Is there a moveShapeLocation command in fuze ? I'm trying to move the box horizontally so as to select a card for discard, If I put in drawShape then it puts in additional boxes and then defeats the purpose of selecting a card..... Mabey I cuuld put in another if command to put a box over the previous box and then clear the previous selcetion box.....

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                                      • pianofire
                                        pianofire Fuze Team last edited by

                                        In the example above https://fuzearena.com/forum/topic/900/left-right-joycon-buttons-dont-work/13

                                        setShapeLocation(Box2, r, 583)

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                                        • K
                                          kendog400 F last edited by

                                          I tried to use the setShapeLocation, but it seems to want a drawShape Command under it, and this is whats causing it to add more boxes each time the left / right is pressed...Is there any way around this ?....I'm trying to figure out something tricky like delete the previous box or draw another box oxer the previous box when I press left / right for a second or third time....

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                                          • Martin
                                            Martin Fuze Team last edited by

                                            I genuinely think you need to spend some time going through the tutorials.

                                            Similar to my example above, yes, the setShapeLocation command does indeed require you to later call the drawShape() command. You would do something along these lines:

                                            x = 50
                                            y = 50
                                            width = 50
                                            height = 50
                                            myBox = createBox(x, y, width, height)
                                            
                                            loop
                                                clear()
                                                // Call a routine to modify X and Y as desired
                                                setShapeLocation(myBox, x, y)
                                                drawShape(myBox)
                                                update()
                                            repeat
                                            

                                            Thats if you want to use shapes.

                                            If not, how about:

                                            x = 50
                                            y = 50
                                            width = 50
                                            height = 50
                                            
                                            loop
                                                clear()
                                                // Call a routine to modify X and Y as desired
                                                box(x, y, width, height, red, false)
                                                update()
                                            repeat
                                            
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