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    Fruit Machine - problems!!

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    • SwitchedOn
      SwitchedOn last edited by

      Nice @DomDom !! I got it 'working' (not done much more since) but having an array of symbols. So AppleSpr[0], [1] etc. Not the most efficient way, but thats the great thing about coding, lots of ways to do things.

      yea, the symbols took some finding, but I settled on "Ravenmore/platformPickups".

      Some really nice graphics generally there too.

      DomDom 1 Reply Last reply Reply Quote 1
      • SteveZX81
        SteveZX81 F last edited by

        DomDom that is pretty awesome looking!

        1 Reply Last reply Reply Quote 0
        • DomDom
          DomDom F last edited by

          Thanks Steve. All for less than 100 lines of code. I will try to get around to commenting it then I will share it.

          1 Reply Last reply Reply Quote 0
          • DomDom
            DomDom F @SwitchedOn last edited by DomDom

            @SwitchedOn That's better! Thanks.
            15831306107181700648294909311775.jpg

            1 Reply Last reply Reply Quote 3
            • SwitchedOn
              SwitchedOn last edited by

              That looks superb @DomDom - how on earth have you got the 'curved' effect on the reels? That looks so cool.

              I feel a bit silly for trying it myself now as I'd not be able to do what you've done here :(

              1 Reply Last reply Reply Quote 0
              • DomDom
                DomDom F last edited by

                Basically it involves using drawquad() with a dash sin()
                I''ll post some kind of explanation soon but first want to refine one step in the process

                SwitchedOn 1 Reply Last reply Reply Quote 2
                • SwitchedOn
                  SwitchedOn @DomDom last edited by

                  @DomDom

                  @SwitchedOn said in Fruit Machine - problems!!:

                  That looks superb @DomDom - how on earth have you got the 'curved' effect on the reels? That looks so cool.

                  I feel a bit silly for trying it myself now as I'd not be able to do what you've done here :(

                  My word, it looks incredibly good. I get frustrated as I wouldn't even THINK of doing that, let alone knowing how too. I'd love to see the finished code if you wouldn't mind.

                  1 Reply Last reply Reply Quote 1
                  • DomDom
                    DomDom F last edited by

                    Don't sell yourself short man. As I said, I've done this before. The first version started off looking a lot like yours. It wasn't until the basic version was up and running that the ideas for tweaks (and how to go about implementing them) started to arise. I expect you would have had much the same experience.
                    I'll post the code when it has been commented.

                    1 Reply Last reply Reply Quote 2
                    • DomDom
                      DomDom F last edited by DomDom

                      FF633MND1U.

                      I haven't explained everything but I'm sure you'll get the gist

                      SwitchedOn 1 Reply Last reply Reply Quote 1
                      • DomDom
                        DomDom F last edited by

                        1 Reply Last reply Reply Quote 2
                        • SwitchedOn
                          SwitchedOn @DomDom last edited by

                          @DomDom said in Fruit Machine - problems!!:

                          FF633MND1U.

                          I haven't explained everything but I'm sure you'll get the gist

                          Thank you! Says "project not found" so probably not been put live yet?

                          But appreciate it thanks, looking forward to checking it out.

                          1 Reply Last reply Reply Quote 0
                          • pianofire
                            pianofire Fuze Team last edited by

                            It has just been approved

                            1 Reply Last reply Reply Quote 1
                            • SwitchedOn
                              SwitchedOn last edited by

                              thanks @pianofire

                              1 Reply Last reply Reply Quote 0
                              • SwitchedOn
                                SwitchedOn last edited by

                                incredibly clever @DomDom - I probably would have got the reels 'spinning' but to do it in pseudo 3D as you've done is another level.

                                Thanks for the detailed commenting too, really appreciate it. Will be digging through this for some education!

                                1 Reply Last reply Reply Quote 2
                                • DomDom
                                  DomDom F last edited by

                                  My pleasure.

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