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    XEVEXIA shooter

    Work In Progress
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    • xevdev
      xevdev F last edited by

      Done something different. Instead of starting with ?
      Well how I usual start.
      Started with what I wanted to achieve first if that makes sense.
      Anyway needed two things for my other projects so I decided to make another game.
      One of those things is a way to control stuff on the screen the other is a way to display stuff which I will do later.

      Going to upload
      Have a muck around with
      Lines 277 278
      l turn left 5 deg and go forward
      r turn right 5 deg and go forward
      f go straight
      As in "rrrlllfff|"
      And end with a bar symbol
      On your switch it's the the key next to shift after you press shift.
      Private nxkupnkb94
      Id nxkupnkb94 pending
      Just noticed that my last submission to the fuze player thing is private too had to look up how to do it again sometimes I find the way to share files is a bit difficult and I had to look up how to transfer sprites for that as well.i might hard code it in it's Only one sprite.
      Anyway there is no game as such just a way to control things with a string as the control mechanism will probably concentrate on this for a while as I need some of the things I'm going to do in my other programs

      1 Reply Last reply Reply Quote 8
      • SteveZX81
        SteveZX81 F last edited by

        wow..that is amazing

        1 Reply Last reply Reply Quote 1
        • xevdev
          xevdev F last edited by

          Worked on getting the swarm to look less like a box and more like a formation and got caught by arrays again had to go back and look at my old program's in the end.

          Had all the data just couldn't figure it out. I really need to start writing stuff down.

          1 Reply Last reply Reply Quote 3
          • xevdev
            xevdev F last edited by

            Got them homing in to their spot in the swarm .
            So control is passed from the string to a homing function thats when the line appears pointing to the target

            1 Reply Last reply Reply Quote 0
            • xevdev
              xevdev F last edited by

              Docking done

              And if you change the target between two values in this case just a larger version of the same pattern you can get a swelling contracting effect.

              Probably could change their formation data and switch between different styles on the fly ?
              Might have to keep the same amount of aliens overall though.

              1 Reply Last reply Reply Quote 1
              • xevdev
                xevdev F last edited by

                Just had to try that couldn't resist.

                So close.
                Might have to kick them into homing if there to far away from there target and see what happens

                1 Reply Last reply Reply Quote 1
                • R
                  Radima last edited by

                  This is great

                  1 Reply Last reply Reply Quote 0
                  • xevdev
                    xevdev F last edited by

                    Finally

                    Yes a touch screen utility that saves the path to the save file.

                    1 Reply Last reply Reply Quote 1
                    • spikey
                      spikey F last edited by spikey

                      This is incredible fascinating to watch. Is swarm programming a lot of advanced maths? Or does this more need art skills to define paths?

                      1 Reply Last reply Reply Quote 0
                      • xevdev
                        xevdev F last edited by

                        @spikey neither it's pretty easy. If you under stand sin() and cos() you can make a homing function. The paths are held in a string.
                        So you have a string like so
                        path = "ffflllfffrrrffflllfffrrr"
                        If path[count] = f then alien[ this ].pos += sincos( alien[ this ].angle ) * speed endif
                        If path[count] = l then alien[this].angle -= 5 end if
                        Same for r except add 5
                        At each update() add 1 to count so you go through the string path[count]
                        This will do a little zigzag.
                        Down load the code and have a look and change the string
                        Soon I'm gunna update the code with the extra function for homing docking and spawnpoint after I write it. That would be a lot of code to wade through so i might upload as separate thing
                        The first upload is less than 300 lines and hopefully well commented so you can understand.
                        If you have any questions only to happy to help.

                        spikey 1 Reply Last reply Reply Quote 1
                        • xevdev
                          xevdev F last edited by

                          Oops I didn't mean to do that.
                          Updated and overwrit the old file so same download code.
                          Pending.
                          Nxkupnkb94
                          So
                          Still not a game. not my intention.
                          So feel free to change alter reuse or whatever
                          Where we are now

                          So look through the code and specifically the functions to see how it's done and give it a go in your own projects.
                          For me I'm going to try and Chuck it into the fuze 3d engine. Haven't mucked with 3d for about a decade so should be interesting.
                          That's why I haven't bothered with the graphics to much at this point.
                          But I have set it up so there's a central point everything operates off.
                          So hopefully cos I haven't really looked hard at the 3d stuff it won't be to much trouble.
                          Famous last words.
                          That's this week's mission.

                          1 Reply Last reply Reply Quote 5
                          • M
                            MikeDX last edited by

                            Ridiculously good, very nicely done

                            1 Reply Last reply Reply Quote 0
                            • spikey
                              spikey F @xevdev last edited by

                              @xevdev Thank you, I am looking forward to have a look at that. This is another very unique achievement of this community.

                              1 Reply Last reply Reply Quote 0
                              • xevdev
                                xevdev F last edited by

                                Got a 3d scene rigged up late last night.
                                Give it a go tonight combining the two.
                                Here's what it looked like.

                                1 Reply Last reply Reply Quote 4
                                • xevdev
                                  xevdev F last edited by


                                  So I need a flight sim.
                                  Currently this just points directly at the center of the centre?
                                  For a flight sim I just need the centre to move and the camera to follow that point or actually a point that is offset so I can see where I'm going. Or else I'm looking at where I was going to be if was on a straight line. Not to good.
                                  This code before I do that is shared pending
                                  Q535mnd94
                                  Where is this going ?
                                  I want this for maelstrom.
                                  And I'm going to clip the range of actions that the flight controls can do because although I like the idea of elite style 3d roaming in practice they suck.
                                  Cos I end up following arrows and still get shot in the butt.

                                  1 Reply Last reply Reply Quote 1
                                  • LinkCraft
                                    LinkCraft F last edited by

                                    Ummm your download code is missing a number or letter

                                    pianofire 1 Reply Last reply Reply Quote 0
                                    • pianofire
                                      pianofire Fuze Team @LinkCraft last edited by

                                      @LinkCraft Looks like it should be Q5353MND94

                                      1 Reply Last reply Reply Quote 0
                                      • xevdev
                                        xevdev F last edited by

                                        Oops.
                                        Thanks @pianofire

                                        1 Reply Last reply Reply Quote 1
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