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    XEVEXIA shooter

    Work In Progress
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    • xevdev
      xevdev F last edited by

      Got them homing in to their spot in the swarm .
      So control is passed from the string to a homing function thats when the line appears pointing to the target

      1 Reply Last reply Reply Quote 0
      • xevdev
        xevdev F last edited by

        Docking done

        And if you change the target between two values in this case just a larger version of the same pattern you can get a swelling contracting effect.

        Probably could change their formation data and switch between different styles on the fly ?
        Might have to keep the same amount of aliens overall though.

        1 Reply Last reply Reply Quote 1
        • xevdev
          xevdev F last edited by

          Just had to try that couldn't resist.

          So close.
          Might have to kick them into homing if there to far away from there target and see what happens

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          • R
            Radima last edited by

            This is great

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            • xevdev
              xevdev F last edited by

              Finally

              Yes a touch screen utility that saves the path to the save file.

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              • spikey
                spikey F last edited by spikey

                This is incredible fascinating to watch. Is swarm programming a lot of advanced maths? Or does this more need art skills to define paths?

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                • xevdev
                  xevdev F last edited by

                  @spikey neither it's pretty easy. If you under stand sin() and cos() you can make a homing function. The paths are held in a string.
                  So you have a string like so
                  path = "ffflllfffrrrffflllfffrrr"
                  If path[count] = f then alien[ this ].pos += sincos( alien[ this ].angle ) * speed endif
                  If path[count] = l then alien[this].angle -= 5 end if
                  Same for r except add 5
                  At each update() add 1 to count so you go through the string path[count]
                  This will do a little zigzag.
                  Down load the code and have a look and change the string
                  Soon I'm gunna update the code with the extra function for homing docking and spawnpoint after I write it. That would be a lot of code to wade through so i might upload as separate thing
                  The first upload is less than 300 lines and hopefully well commented so you can understand.
                  If you have any questions only to happy to help.

                  spikey 1 Reply Last reply Reply Quote 1
                  • xevdev
                    xevdev F last edited by

                    Oops I didn't mean to do that.
                    Updated and overwrit the old file so same download code.
                    Pending.
                    Nxkupnkb94
                    So
                    Still not a game. not my intention.
                    So feel free to change alter reuse or whatever
                    Where we are now

                    So look through the code and specifically the functions to see how it's done and give it a go in your own projects.
                    For me I'm going to try and Chuck it into the fuze 3d engine. Haven't mucked with 3d for about a decade so should be interesting.
                    That's why I haven't bothered with the graphics to much at this point.
                    But I have set it up so there's a central point everything operates off.
                    So hopefully cos I haven't really looked hard at the 3d stuff it won't be to much trouble.
                    Famous last words.
                    That's this week's mission.

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                    • M
                      MikeDX last edited by

                      Ridiculously good, very nicely done

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                      • spikey
                        spikey F @xevdev last edited by

                        @xevdev Thank you, I am looking forward to have a look at that. This is another very unique achievement of this community.

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                        • xevdev
                          xevdev F last edited by

                          Got a 3d scene rigged up late last night.
                          Give it a go tonight combining the two.
                          Here's what it looked like.

                          1 Reply Last reply Reply Quote 4
                          • xevdev
                            xevdev F last edited by


                            So I need a flight sim.
                            Currently this just points directly at the center of the centre?
                            For a flight sim I just need the centre to move and the camera to follow that point or actually a point that is offset so I can see where I'm going. Or else I'm looking at where I was going to be if was on a straight line. Not to good.
                            This code before I do that is shared pending
                            Q535mnd94
                            Where is this going ?
                            I want this for maelstrom.
                            And I'm going to clip the range of actions that the flight controls can do because although I like the idea of elite style 3d roaming in practice they suck.
                            Cos I end up following arrows and still get shot in the butt.

                            1 Reply Last reply Reply Quote 1
                            • LinkCraft
                              LinkCraft F last edited by

                              Ummm your download code is missing a number or letter

                              pianofire 1 Reply Last reply Reply Quote 0
                              • pianofire
                                pianofire Fuze Team @LinkCraft last edited by

                                @LinkCraft Looks like it should be Q5353MND94

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                                • xevdev
                                  xevdev F last edited by

                                  Oops.
                                  Thanks @pianofire

                                  1 Reply Last reply Reply Quote 1
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