Mouse support(I have a reason)
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Hello mates,
Just wondering if you would consider adding some kind of mouse support to Fuze?
to be honest until today I wasn't even aware the Switch supported a mouse but it seems it does.Now I'm not asking on a whim, I believe I do have a valid reason for knocking on your door and asking for it. One of the things I suffer from is arthritis in my wrists/hands and fingers and I spend a LOT of time in Fuze's image editor creating and editing images which does honestly get very very painful at times for me and if we had mouse support I believe it would help me a lot and be less painful.
Thanks for your time.
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This is a thing I’d like to have too, it would be great for a lot of games made with fuze, for example 90s style adventure games or FPS games
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Well, we know it's technically possible now - but it's probably a way down any priorities because it's not just as simple as adding mouse support (even when that might be simple). I assume that along with mouse support would come the ability to use the mouse in the image editor, the map editor, the editor even. Selecting text, selecting position and so on. Really not a straightforward ask if it wasn't there from the outset (which obviously it wasn't)
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Okay mate, just remember when my fingers get so bad that I cannot code anymore it's your fault*
*joking of course. (it was worth asking though, if you don't ask, you don't get)
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@Martin About mouse support i was thinking why just not emulating touch input using the mouse? and perhapps later sqeeze in some mouse-specific optimizations, all just to let us at least make use of the thing at least
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No replies in ages. I just got fuze4 switch a few hours ago, and mouse support was something I instantly felt was missing. There isn't even any need to implement mouse-specific features. But it would be nice to be able to use a mouse to do the same things you currently do by touching the screen. Navigating everything with the arrow keys gets tedious after a while.
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I think we need to just accept it's not coming because it's very low on their to-do list if it's even on there at all and even the highest priority things on their list takes many many months or over a year to achieve. I'm not having a go at them, just we have to accept it for what it is. :)
(for the record, I'd be totally fine now with them just abandoning the Switch version now and fully working on the PC version.)
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@stevezx81 A few weeks ago I tried to find, "What's the closest thing to Fuze on the PC?"
In spite of the fact that the PC Game Creation System space is very crowded-- countless dozens of choices-- the closest thing I could find was "HaxeFlixel", and even that wasn't quite the same thing; it's probably more similar to Microsoft's old XNA Framework than anything else.
So I think there is room in the PC ecosystem for a code-first, single-code-sheet, very simple-to-use system like Fuze. I think it would be cool if the Fuze team could also port over the map and sprite editors too to further differentiate themselves, even though there will always be better map and sprite editors outside of Fuze itself.