Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    Top down scroller

    Work In Progress
    11
    50
    2913
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • waldron
      waldron F @Retrocade_media last edited by

      @Retrocade_media cheers, should be alright plenty of programs to learn from here.

      1 Reply Last reply Reply Quote 1
      • waldron
        waldron F @Retrocade_media last edited by

        @Retrocade_media just reading through the guide wants me to redesign my plane haha

        Retrocade_media 1 Reply Last reply Reply Quote 2
        • Retrocade_media
          Retrocade_media F @waldron last edited by

          @waldron Haha, yea. Just remember all the stuff in there is subjective, it's written by people from the shmups community. So go with your gut on some stuff

          1 Reply Last reply Reply Quote 1
          • waldron
            waldron F last edited by

            small update setting up for 2 players eventually, need to rescale the cemetery

            1 Reply Last reply Reply Quote 4
            • waldron
              waldron F last edited by

              Retrocade_media 1 Reply Last reply Reply Quote 6
              • Retrocade_media
                Retrocade_media F @waldron last edited by

                @waldron looks good! Sound design wise, I'd recommend a bassier sound. Remember that the player is gonna hear a whole lot of this noise, so keep it short, simple, and not obnoxious to listen to on repeat. I recommend making a quick sound Looper, and when you find a sound, listen to it on repeat for about 30 seconds. If it annoys the heck out of you/is high pitched, move on

                waldron 1 Reply Last reply Reply Quote 1
                • waldron
                  waldron F @Retrocade_media last edited by

                  @Retrocade_media good point cheers

                  1 Reply Last reply Reply Quote 1
                  • waldron
                    waldron F last edited by

                    Ready player 2 thanks to Dave who went above and beyond in helping me and giving me a solid framework to work on and use in future projects

                    1 Reply Last reply Reply Quote 6
                    • spikey
                      spikey F last edited by

                      So, cool. After months of following the projects of the community, I am still so amazed what people manage to do and what is possible. Such an inspiration and fun.

                      1 Reply Last reply Reply Quote 4
                      • waldron
                        waldron F last edited by


                        coming together now

                        pianofire 1 Reply Last reply Reply Quote 5
                        • pianofire
                          pianofire Fuze Team @waldron last edited by

                          @waldron As usual Andy that looks amazing!

                          1 Reply Last reply Reply Quote 2
                          • waldron
                            waldron F last edited by


                            now thats a boss sized plane, also added in roll animation and flash in spawn, Thanks to Dave!

                            1 Reply Last reply Reply Quote 9
                            • pugmartin
                              pugmartin F last edited by

                              That’s brilliant, I’d buy that

                              1 Reply Last reply Reply Quote 2
                              • waldron
                                waldron F last edited by waldron

                                Different stages of damage fair bit to do yet

                                1 Reply Last reply Reply Quote 3
                                • spikey
                                  spikey F last edited by

                                  Love your sprites.

                                  1 Reply Last reply Reply Quote 2
                                  • waldron
                                    waldron F last edited by

                                    Revisited Skyblade nearly finished level 1, it's far from perfect.
                                    Updates include upgradable power shots
                                    working bombs
                                    turrets
                                    big boss
                                    and 2 player support
                                    fully loops game states

                                    spikey 1 Reply Last reply Reply Quote 10
                                    • vinicity
                                      vinicity F last edited by

                                      That looks amazing! Like a proper arcade shooter!

                                      A suggestion: maybe it would be easier to bomb stuff if you have a crosshair for the bombs in front of the plane instead?

                                      waldron 1 Reply Last reply Reply Quote 2
                                      • AndyG1985
                                        AndyG1985 last edited by

                                        That looks super cool and something I’d buy

                                        1 Reply Last reply Reply Quote 3
                                        • spikey
                                          spikey F @waldron last edited by

                                          @waldron This is insane, soo cool. Ok, I have to admit I am a big fan of the genre, too. But it looks so professional, you are pushing the level again.

                                          waldron 1 Reply Last reply Reply Quote 2
                                          • SteveZX81
                                            SteveZX81 F last edited by

                                            That looks amazing!
                                            Can I make a tiny suggestion? When the bomb hits the ground/ground target, maybe consider putting a bomb crater sprite there?

                                            waldron 1 Reply Last reply Reply Quote 3
                                            • First post
                                              Last post