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    What non game workarounds would you like to have

    Coding
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    • P
      petermeisenstein F last edited by

      Let me know what ever it is except of game workaround

      Is there a statement who you miss ?
      Tell me
      Or do you need a specific function to stuff with string?

      1 Reply Last reply Reply Quote 0
      • SteveZX81
        SteveZX81 F last edited by SteveZX81

        None that I can think of.

        P 1 Reply Last reply Reply Quote 0
        • P
          petermeisenstein F @SteveZX81 last edited by

          @SteveZX81 ok so you have all what you need

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          • AndyG1985
            AndyG1985 last edited by

            Coming from ZX Spectrum coding, I miss flashing text and the ability to define both the "ink" and "paper" colour for sprites. Both easily worked around, though!

            1 Reply Last reply Reply Quote 1
            • M
              Mechanical last edited by

              Flashing Text could be done like that:

              Loop
              Ink() white
              Print(Hello)
              Update()
              Sleep(1)
              Ink(black)
              Print(Hello)
              Update()
              Sleep(1)
              Repeat

              The word Hello will flash white for 1 sec and flash black for 1 sec then repeat

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              • P
                petermeisenstein F @Mechanical last edited by

                @Mechanical Dont forget the "" in the print function

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                • SteveZX81
                  SteveZX81 F last edited by

                  Sleep stops the whole thing though doesn't it? So not really useable in-game?

                  P vinicity 2 Replies Last reply Reply Quote 0
                  • P
                    petermeisenstein F @SteveZX81 last edited by

                    @SteveZX81 sleep is like a pause

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                    • P
                      petermeisenstein F @Mechanical last edited by

                      @Mechanical Do we have a image.hide or something like this in fuze maybe you could hide and show it but i have no clue on fuze graphical stuff

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                      • Kat
                        Kat Fuze Team last edited by

                        Not sure what look you're going for exactly, @AndyG1985, but here's some code that can give you text that flashes between different colours and gives you control over the speed

                        col = [white, blue]
                        index = 0
                        colTimer = 0
                        textSize(100)
                        
                        loop
                            clear()
                        
                            colTimer += 1
                            if colTimer % 10 == 0 then  //change speed by changing the 10 here
                                index += 1
                                index %= len(col)
                            endif
                        
                            ink(col[index])
                            print("whatever you want to say")
                        
                            update()
                        repeat
                        
                        

                        To be honest I don't fully understand the line "index %= len(col)" (that was Dave's great idea), but you can add as many colours as you like to the col array and it will cycle through them :)

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                        • vinicity
                          vinicity F @SteveZX81 last edited by

                          @SteveZX81 said in What non game workarounds would you like to have:

                          Sleep stops the whole thing though doesn't it? So not really useable in-game?

                          You could put it in a function called by a timer...

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                          • AndyG1985
                            AndyG1985 last edited by

                            Thanks Kat, I think that will come in handy for my inventory system! I had something similar but this looks like it will give more control over speed :)

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