First project
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Looking great. I haven't played the games people are talking about, but I think just for the coloured keys it reminds me a little of Chips Challenge.
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oh yes! that is looking really good now!
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Brilliant, love the look of this
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There was one I used to play on the atari st. There were butterflies that exploded into diamonds when they died. Can’t remember the name though. Might have been skulldiggery, but the screenshots don’t look familiar :/
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Sounds like Boulderdash?
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@chiizujin This is fantastic. You've nailed the gameplay. I hope you do plenty of levels 😊
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@SteveZX81 Close (and indirectly correct). Pianofire got it earlier - it's inspired by Repton on the BBC Micro. However, Repton was inspired by Boulderdash, though reportedly the author (Tim Tyler) had never actually played it but just knew of the concept. Boulderdash was new at the time. Over the years there have been hunderds of Boulderdash style games.
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@spt-games Yeah I want to have a fair few levels. The gameplay is all done now. I just have a few things to do related to progressing through the levels and the win/lose state, then it'll all be level design. I'm hoping to include some nasty ones, hehe.
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@chiizujin This is excellent. I'll be interested to play it when you have finished 😊 Some challenging levels will keep it interesting!
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The game (engine) is now done and I'm progressing nicely with the real levels. I sometimes find myself chuckling at the devious traps.
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Can’t wait to play it!
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Unfortunately a pretty large spanner has been thrown in the works in the form of an intermittent Fuze crash bug.
I'm releasing the game as is. The game engine is complete and there are four levels. I'd hoped to do more than that but after spending the last 5 hours trying (and failing) to find the cause of the crash my enthusiasm has pretty much gone for now.
If you play the game it works fine. The crash seems to happen when you're not moving for a minute or two. I've done all I can to find the cause but every time I think I've tracked it down, it appears to manifest somewhere else, then again back where I first thought it was. I believe it to be an issue with Fuze, possibly connected with arrays as I've had Fuze crashes caused by those before.
Maybe one of the Fuze team could use some of their development tools to see what's going on, but I'm completely out of ideas since Fuze just crashes completely and gives no feedback. I can usually reproduce the problem by setting DEBUG to true then running the game and standing still on the first level for 1 to 2 minutes (the time varies).
Hopefully you can enjoy the game in its current state. I'll possibly look at continuing it after the next couple of Fuze updates if the crash gets resolved by them or if one of the dev team can shed any light on it.
The game ID is QBP63MNDHW though it won't have been approved at the time of posting this.
Edit: It is now live.
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@chiizujin I have a theory about this but I need to try something first to confirm it
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fingers crossed
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This is just awesome work! Shame it had to be released with this sentiment, but it's great fun and again with some nice game mechanics.
Thanks for sharing! :-)
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I think that I have a work around for you. The problem is to do with saving the control state. This is a known issue that is (hopefully) fixed in the next patch. Thw work around is to use the following code:
last_controls = [ .l = 0, .r = 0, .a = 0, .b = 0, .x = 0, .y = 0, .left = 0, .right = 0, .up = 0, .down = 0, .lx = 0, .ly = 0, .rx = 0, .ry = 0, .zl = 0, .zr = 0 ] function saveControlState( c ) last_controls.r = c.l last_controls.r = c.r last_controls.a = c.a last_controls.b = c.b last_controls.x = c.x last_controls.x = c.y last_controls.left = c.left last_controls.right = c.right last_controls.up = c.up last_controls.down = c.down last_controls.lx = c.lx last_controls.ly = c.ly last_controls.rx = c.rx last_controls.ry = c.ry last_controls.zl = c.zl last_controls.zr = c.zr return void saveControlState( controls( 0 ) )
You will also need to change all occurrences of last_controls = c to saveControlState( c )
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Can I just express appreciation for the fact that that the music fades to a slightly lower volume when you open the in-game menu?