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    First project

    Work In Progress
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    • C
      chiizujin last edited by

      Much progress has been made. The game mechanics are pretty much done. There's still plenty of other stuff to do though.

      1 Reply Last reply Reply Quote 8
      • AndyG1985
        AndyG1985 last edited by

        Looking great. I haven't played the games people are talking about, but I think just for the coloured keys it reminds me a little of Chips Challenge.

        1 Reply Last reply Reply Quote 1
        • C
          chiizujin last edited by

          OK, now it's starting to feel like an actual game.

          Here's a few seconds of me running around in my test level.

          spt games 1 Reply Last reply Reply Quote 13
          • SteveZX81
            SteveZX81 F last edited by

            oh yes! that is looking really good now!

            1 Reply Last reply Reply Quote 1
            • pugmartin
              pugmartin F last edited by

              Brilliant, love the look of this

              1 Reply Last reply Reply Quote 0
              • PickleCatStars
                PickleCatStars F last edited by

                There was one I used to play on the atari st. There were butterflies that exploded into diamonds when they died. Can’t remember the name though. Might have been skulldiggery, but the screenshots don’t look familiar :/

                1 Reply Last reply Reply Quote 0
                • SteveZX81
                  SteveZX81 F last edited by

                  Sounds like Boulderdash?

                  C 1 Reply Last reply Reply Quote 0
                  • spt games
                    spt games @chiizujin last edited by

                    @chiizujin This is fantastic. You've nailed the gameplay. I hope you do plenty of levels 😊

                    C 1 Reply Last reply Reply Quote 0
                    • C
                      chiizujin @SteveZX81 last edited by chiizujin

                      @SteveZX81 Close (and indirectly correct). Pianofire got it earlier - it's inspired by Repton on the BBC Micro. However, Repton was inspired by Boulderdash, though reportedly the author (Tim Tyler) had never actually played it but just knew of the concept. Boulderdash was new at the time. Over the years there have been hunderds of Boulderdash style games.

                      1 Reply Last reply Reply Quote 0
                      • C
                        chiizujin @spt games last edited by

                        @spt-games Yeah I want to have a fair few levels. The gameplay is all done now. I just have a few things to do related to progressing through the levels and the win/lose state, then it'll all be level design. I'm hoping to include some nasty ones, hehe.

                        spt games 1 Reply Last reply Reply Quote 2
                        • spt games
                          spt games @chiizujin last edited by

                          @chiizujin This is excellent. I'll be interested to play it when you have finished 😊 Some challenging levels will keep it interesting!

                          1 Reply Last reply Reply Quote 0
                          • C
                            chiizujin last edited by

                            The game (engine) is now done and I'm progressing nicely with the real levels. I sometimes find myself chuckling at the devious traps.

                            1 Reply Last reply Reply Quote 3
                            • vinicity
                              vinicity F last edited by

                              Can’t wait to play it!

                              1 Reply Last reply Reply Quote 0
                              • C
                                chiizujin last edited by chiizujin

                                Unfortunately a pretty large spanner has been thrown in the works in the form of an intermittent Fuze crash bug.

                                I'm releasing the game as is. The game engine is complete and there are four levels. I'd hoped to do more than that but after spending the last 5 hours trying (and failing) to find the cause of the crash my enthusiasm has pretty much gone for now.

                                If you play the game it works fine. The crash seems to happen when you're not moving for a minute or two. I've done all I can to find the cause but every time I think I've tracked it down, it appears to manifest somewhere else, then again back where I first thought it was. I believe it to be an issue with Fuze, possibly connected with arrays as I've had Fuze crashes caused by those before.

                                Maybe one of the Fuze team could use some of their development tools to see what's going on, but I'm completely out of ideas since Fuze just crashes completely and gives no feedback. I can usually reproduce the problem by setting DEBUG to true then running the game and standing still on the first level for 1 to 2 minutes (the time varies).

                                Hopefully you can enjoy the game in its current state. I'll possibly look at continuing it after the next couple of Fuze updates if the crash gets resolved by them or if one of the dev team can shed any light on it.

                                The game ID is QBP63MNDHW though it won't have been approved at the time of posting this.

                                Edit: It is now live.

                                waldron pianofire 2 Replies Last reply Reply Quote 3
                                • waldron
                                  waldron F @chiizujin last edited by

                                  This post is deleted!
                                  1 Reply Last reply Reply Quote 0
                                  • pianofire
                                    pianofire Fuze Team @chiizujin last edited by

                                    @chiizujin I have a theory about this but I need to try something first to confirm it

                                    1 Reply Last reply Reply Quote 0
                                    • PickleCatStars
                                      PickleCatStars F last edited by

                                      fingers crossed

                                      1 Reply Last reply Reply Quote 0
                                      • PB____
                                        PB____ last edited by

                                        This is just awesome work! Shame it had to be released with this sentiment, but it's great fun and again with some nice game mechanics.

                                        Thanks for sharing! :-)

                                        1 Reply Last reply Reply Quote 0
                                        • pianofire
                                          pianofire Fuze Team last edited by

                                          I think that I have a work around for you. The problem is to do with saving the control state. This is a known issue that is (hopefully) fixed in the next patch. Thw work around is to use the following code:

                                          last_controls = [ .l = 0, .r = 0, .a = 0, .b = 0, .x = 0, .y = 0, .left = 0, .right = 0, .up = 0, .down = 0, .lx = 0, .ly = 0, .rx = 0, .ry = 0, .zl = 0, .zr = 0 ]
                                          
                                          function saveControlState( c )
                                            last_controls.r = c.l
                                            last_controls.r = c.r
                                            last_controls.a = c.a
                                            last_controls.b = c.b
                                            last_controls.x = c.x
                                            last_controls.x = c.y
                                            last_controls.left = c.left
                                            last_controls.right = c.right
                                            last_controls.up = c.up
                                            last_controls.down = c.down
                                            last_controls.lx = c.lx
                                            last_controls.ly = c.ly
                                            last_controls.rx = c.rx
                                            last_controls.ry = c.ry
                                            last_controls.zl = c.zl
                                            last_controls.zr = c.zr
                                          return void
                                          
                                          saveControlState( controls( 0 ) )
                                          

                                          You will also need to change all occurrences of last_controls = c to saveControlState( c )

                                          1 Reply Last reply Reply Quote 4
                                          • PB____
                                            PB____ last edited by

                                            Can I just express appreciation for the fact that that the music fades to a slightly lower volume when you open the in-game menu?

                                            1 Reply Last reply Reply Quote 2
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