Animation Frame possible bug?
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I was working on my game tonight, doing the ship sinking animations for the different ships when I came across a problem. one ship (the large one), when I got to around frame 20 it wouldn't let me add more frames (didn't realise at that point that you could drag down and add more rows)
But this is the thing, when I try to change the frames now, the end of the last one is cut off. I think this is a bug but you'll know better than me.
Here is a video, see how the bow of my ship is cut off in the end frame
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also if I quit Fuze and reload it the bug remains and the end frame is cut off.
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That’s really strange. I also didn’t realise you could start a new row, and one of my spritesheets had 30. I’ve just tried it out and it’s letting me add past 100. Mind you, they are 8x8.
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the boxes will only go so far depending on your image size
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@waldron said in Animation Frame possible bug?:
the boxes will only go so far depending on your image size
Yes and that's not a problem but look at how it cuts the end frame off? (see last 3-4 secs of video)
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@SteveZX81 This is a minor bug and my oversight- You're running into the maximum texture size allowed in the image editor (2048x2048). Your tiles are 98px wide, and with 21 tiles across the width should be 2058 but it gets trimmed down to 2048. Ideally this would instead resolve itself by not allowing that partial 21st tile to exist.
You can work around it by adding more rows to your spritesheet, which will increase the tiles you can use. Even though you can draw on it, I don't believe the partial tile is usable. For example, it doesn't show up in spritesheet view (Hold ZL, then PLUS).