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    Animation Frame possible bug?

    Bug Reporting (FUZE 4 Nintendo Switch)
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    • SteveZX81
      SteveZX81 F last edited by

      I was working on my game tonight, doing the ship sinking animations for the different ships when I came across a problem. one ship (the large one), when I got to around frame 20 it wouldn't let me add more frames (didn't realise at that point that you could drag down and add more rows)

      But this is the thing, when I try to change the frames now, the end of the last one is cut off. I think this is a bug but you'll know better than me.

      Here is a video, see how the bow of my ship is cut off in the end frame

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      • SteveZX81
        SteveZX81 F last edited by

        also if I quit Fuze and reload it the bug remains and the end frame is cut off.

        1 Reply Last reply Reply Quote 1
        • AndyG1985
          AndyG1985 last edited by

          That’s really strange. I also didn’t realise you could start a new row, and one of my spritesheets had 30. I’ve just tried it out and it’s letting me add past 100. Mind you, they are 8x8.

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          • waldron
            waldron F last edited by

            the boxes will only go so far depending on your image size

            SteveZX81 1 Reply Last reply Reply Quote 0
            • SteveZX81
              SteveZX81 F @waldron last edited by SteveZX81

              @waldron said in Animation Frame possible bug?:

              the boxes will only go so far depending on your image size

              Yes and that's not a problem but look at how it cuts the end frame off? (see last 3-4 secs of video)

              Willpowered 1 Reply Last reply Reply Quote 0
              • Willpowered
                Willpowered Fuze Team @SteveZX81 last edited by

                @SteveZX81 This is a minor bug and my oversight- You're running into the maximum texture size allowed in the image editor (2048x2048). Your tiles are 98px wide, and with 21 tiles across the width should be 2058 but it gets trimmed down to 2048. Ideally this would instead resolve itself by not allowing that partial 21st tile to exist.

                You can work around it by adding more rows to your spritesheet, which will increase the tiles you can use. Even though you can draw on it, I don't believe the partial tile is usable. For example, it doesn't show up in spritesheet view (Hold ZL, then PLUS).

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