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    Culling Bug?

    Bug Reporting (FUZE 4 Nintendo Switch)
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    • Darien112
      Darien112 F last edited by Darien112

      I have a rendered primitive locking staying visibly in front of the camera. From what it seems the object culls out when the camera looks far enough away from the physical space XYZ: {0,0,0}.
      i've also noticed this on larger objects "size: {100,1,100}" if you move close to one corner you'll experience this aswell.

      pianofire 1 Reply Last reply Reply Quote 1
      • pianofire
        pianofire Fuze Team @Darien112 last edited by

        @Darien112 I know that there is a bug related to this that is fixed in the upcoming patch.

        DomDom 1 Reply Last reply Reply Quote 3
        • DomDom
          DomDom F @pianofire last edited by

          This post is deleted!
          1 Reply Last reply Reply Quote 1
          • PickleCatStars
            PickleCatStars F last edited by PickleCatStars

            Nay. Although large objects like my ’water’ tiles now display as expected, my very large terrain is now invisible most of the time! It seems to only be drawn if the centre of the terrain is in the viewing frustrum (or just outside). For my purposes, the problem has unfortunately become much worse :/

            Ver 2.15

            1 Reply Last reply Reply Quote 2
            • PickleCatStars
              PickleCatStars F last edited by

              ...actually it’s not so simple. I just deleted loads of my other objects, and now the terrain is showing up fine until I restart my program a few times, then it starts disappearing again. Restarting fuze fixes it. A lingering memory issue? I’ll try to keep it in mind and see if I can notice a pattern...

              1 Reply Last reply Reply Quote 2
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