No Escape from Red Hell (Update)
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(I have made another thread like this, however, I posted that in Help, so that's why I've made a second one; https://fuzearena.com/forum/topic/1232/very-specific-sprite-location-bug/4)
There is a little update to the game; thanks a lot for your feedback @vinicity, @waldron and @Jongjungbu !
- little changes; brighter colours in the menu, less rocks falling at the same time, ...
- it is now possible to keep bouncing by keeping the A-Button pressed, hopefully this will make jumping more forgiveable
- a new "extra heart" mechanic: Colliding with a rock doesn't mean an instant death anymore
ID: NXHYFNND11
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@CasualTie5 great stuff I think the platforms are well placed for random so still challenging great stuff
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@waldron Yeah, it was a bit difficult to figure out the right configurations, but it does work
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I like the aesthetic there.
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Great game, this!
Would you consider adding a score counter or timer? I want to feature it in the High Score Challenge, and number of waves is a bit too coarse a measurement for a high score list...
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@vinicity I don't have the ideas right now for anything fancy, but I'll try and make a plain score system later on
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Version 1.3.0 is now live! Made a few little additions, but the main new feature is a scoring system.
- the player constantly gains points when jumping on higher platforms. In addition to that, staying undamaged in a wave of rocks provides a major bonus. In order to make the score system feel challenging, it is also possible to lose points by touching a rock
- you can now use the left stick to control the game, as well as in the menu
- small changes to the UI
ID: NXHYFNND11