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    Function causes a crash

    Bug Reporting (FUZE 4 Nintendo Switch)
    crash bug function
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    • xevdev
      xevdev F @Hector1945 last edited by

      @Hector1945 create will create a new one apparently.
      So any create should be outside of a function like the createcircle because you only need to make this once.
      Within a function or loop just deleteshape() after you finished using it.
      I'd say when you use create it using the same handle it would make the old handle unavailable but it would all be still there.

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      • vinicity
        vinicity F last edited by

        Be aware that memory leaked by creating shapes and not using deleteShape() afterwards is not returned when returning to the Fuze editor. So each time you run your program, the memory will be less than before, and this will eventually cause a crash somewhere. You have to restart Fuze altogether to get the memory back.

        1 Reply Last reply Reply Quote 4
        • Hector1945
          Hector1945 F last edited by

          So I just modified the program to delete every shape after drawing it. The free memory doesn't tick down the way it used to, so that's good, however I still get the crash...

          1 Reply Last reply Reply Quote 0
          • Jongjungbu
            Jongjungbu F last edited by

            Did you fix your out of bounds array access? If you comment out the line I mention, and put a debug output that shows what i equals, then -1 will be included in the list. As well, it will stop crashing with that line commented out.

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            • Hector1945
              Hector1945 F last edited by

              Indeed, it stops crashing, but I need that line

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              • xevdev
                xevdev F last edited by

                How long before it crashes

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                • Hector1945
                  Hector1945 F last edited by

                  Well actually, restarting Fuze seems to have fixed it ! 😅 Thanks !

                  1 Reply Last reply Reply Quote 2
                  • PickleCatStars
                    PickleCatStars F last edited by

                    Keep your fps/memory meter turned on!

                    1 Reply Last reply Reply Quote 2
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