Crashing Fuze with drawQuad



  • I can crash Fuze with the following code, while I would only expect only an error within my game:

    var img = loadImage("Untied Games/Game character 3")
    drawQuad(img, {}, [], {})
    

    I kept the arguments as simple as possible here, but I'm quite sure the empty points array causes the crash.


  • F

    While were on the subject of drawQuad, I just discovered that if opposite sides aren't parallel then the image is drawn incorrectly as if the function is drawing two triangles and aligning each triangles texture with its own sides.


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