Just A “Thank You”
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@Juggalo_Jesus, so what happened to your home made Zelda game?
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Truly an awesome thing to hear, thank you so much for writing this. We're thrilled that you've gotten so much out of Fuze :) Especially about the transferable knowledge helping you pick up HTML, CSS, etc. That's music to my ears :D
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Thank you. Your experience is everything we are trying to accomplish so it is truly heart warming to hear it 'straight from the horses mouth'
'straight from the horses mouth'... I had to just check the etymology there as, what a phrase that is!
All these great dictionary's and encyclopaedias seem to think that, aside from being direct from the source, it has something to do with horse racing or horse dentistry!
Surely it is more likely to be the messages delivered on horseback from the early battles!
Anyway.. sorry, went a bit off track there. Thanks again @Juggalo_Jesus !
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@Jonboy what text based coding language would you recommend after using Fuze, perfectly understand if you can't answer that on a open forum.
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I can answer that. ”It depends what you want to use it for” ;P
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I think @toxibunny is right here. However if you are thinking about getting into the games industry then take a look a few of the minimum requirements being asked for. Take Rare for example: https://www.rare.co.uk/careers - click on a few of these and you'll see they're mainly looking for C++.
Personally I think C++ is a great language to focus on as it really does cover all bases and a solid understanding is transferable to almost all environments. C# has become very popular also so it makes sense to study this also.
Your comment, "perfectly understand if you can't answer that on a open forum" really is something you don't need to worry about. One of the core objectives behind FUZE is to lower the barriers to the more advanced and 'real-world' languages like C / + / # and so on. If FUZE helped you to get there then "Mission Accomplished" !
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@waldron depends on whether you want to get into Game programming or diversify to other fields. A carreer in game development could be a lot of fun but historically it's a volatile industry (is it still? I don't know). For game development there are so many choices it's almost not funny!
For sure, C++ will pretty much cover all bases but it is a complex language and pretty low level. Take a look and see whether you think you'd like it. If you feel overwhelmed by it then again, I'd agree that C# is good (I started using it at v1.0 and it wasn't the case then, it was pretty buggy but that's just not true now).
If you want to have prospective employers falling over themselves to employ you and are not concerned about staying within the realms of game development then master developing Micro-Services with Rust or Go. !!
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For 3d games, I’d say that Unity is a good place to go after this. Unity looks good for 2d stuff too, but if you’re not quite so confident, then gamemaker pro is probably worth a look.
Edit: as far as I know, Unity is free. If you like making games for fun and want to enjoy the freedom of developing for PC, then go for it. There are asset packs to buy and addons and allsorts. I bet A lot of the fuze asset creators are on there.
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Thanks for all your suggestions! just a quick disclaimer I'm far from done with fuze :D still much to learn.due to the way I am I don't test well so I just figured if I just build up a portfolio using different languages/platforms that's gotta be better then a certificate if not then il just code anyway I love it ! Thanks for opening the door :)
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I second the original post. FUZE is amazing for so many reasons that I could not begin to list.
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@waldron There used to be a clear delineation between a "Game Creation System", or "GCS", and either rolling your own engine, or using an off-the-shelf one. But that line seems really blurry today.
I don't know if you watched that Unreal Engine 5 demo from a few days ago, but it reminded me more of Fuze than hardcore C++: they were dragging stuff around the editor, double-clicking on it, implementing huge swathes of logic in their "template" scripting mode, and so forth.
I guess what I'm trying to say is, if I were you I wouldn't necessarily be intimidated by something like Unreal Engine. Even where you're writing C++ code, I think it's fairly contained within the object you're working on-- so you could learn how to do the three or four common things, like setting properties and the like, and not otherwise worry about becoming a C++ maestro who is an expert at pointers and memory management, necessarily.
Just thought I'd throw that out there. Of course, absolutely nothing beats Fuze at what it does-- but even the "hardcore" engines seem like they are getting pretty friendly to use.
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@spacemario IV dipped my toe into python and a few other languages but as it stands Fuze is just the most user friendly but to be fair it is a newer tailored system as python (thonny) seems a bit dated, IV managed to make different sized game screens with varying colours but past that it's hard to translate what I'v already learnt.
I am going to invest in a newer pc and decided to take a course in Computing IT and design which would attribute towards my current sign writing qualification so it wouldn't mean shooting off in the wrong direction as far as my interests.
It's only Open university but means I can work and study, the only down side is less time to use Fuze lol..