FUZE TYPE - Typing Sprint for Switch
-
Is there no way to use screen sized images and drawtarget and drawimage and stuff to resize the screen without using setmode()?
-
@toxibunny There is, and that's how my pixel art game worked. Now that I think about it, I could draw to a 1920x1080 image, and then scale it down for 720p... That might mean I can use the software keyboard
-
But do you really train on a software keyboard? I suggest just to wait until there is a fix. This project is perfect like this!
-
I came up with a solution, no scaling nonsense, the entire game just moves around to fit your current resolution. This means you are a bit zoomed in and things are cramped, but it also means it works, natively, with the software keyboard. Plus, it doesn't effect the docked mode at all. Here's a clip!
-
@spikey Thank you! I managed to find a solution (above) that works without messing with the game itself.
-
The update is currently LIVE! This update brings:
-Themes (with dynamically colored Fuze Type logo)
-Quote Browser with numerical search
-Undocked mode with onscreen keyboard
-Regional Words
-More Quotes! (Some of which were submitted by Vinicity)
-Accuracy displayed on results screen
-Changed some controls to make better use of the keyboard
-Updated name of program to reflect name of game
-Lots of elements were re-centeredDownload code has changed:
MVU73MND5N
LIVE
Enjoy! As always please reply with any suggestions or quotes. Quotes must be 1000 characters or less and have it's credit next to it.
-
Sorry about the wait, had to change one of the quotes before it could be approved. It's been re-submitted for approval with the offending word removed.
-
Did you swap it out for ‘dastard’?
-
@toxibunny Haha I wish, no I replaced it with [...], just cause (I believe) it's how you cut words out of a quote.
-
Alright, Fuze Type is now live! I'll update the previous posts to reflect that:
Code is:MVU73MND5N