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    Car Race game

    Work In Progress
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    • Ithendall
      Ithendall @ILoveFuze last edited by

      @ILoveFuze now it is approved.

      1 Reply Last reply Reply Quote 1
      • PickleCatStars
        PickleCatStars F last edited by

        It’s pretty nice. Is there a track editor hidden in there? One thing I noticed is that the screen mode is set to 800*600. Are you developing on a 4:3 monitor? Because the view is also sortof squashed. I found a few instances of ‘ / 2.5’ in there and changed them to ‘ / 0.75 ‘ and it straightened up the view to fit the widescreen aspect of handheld mode. The sense of speed is a lot more visible now!

        Ithendall 1 Reply Last reply Reply Quote 0
        • ILoveFuze
          ILoveFuze last edited by

          How did you make the 3d effect with triangles? I honestly don't know.

          Ithendall 1 Reply Last reply Reply Quote 0
          • PickleCatStars
            PickleCatStars F last edited by

            It’s not 3d, it’s top down. It just looks like that because it’s squashed. And I don’t know either. It’s all full of maths!

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            • Ithendall
              Ithendall @PickleCatStars last edited by

              @toxibunny hi, I’m just trying with different screen resolutions. I don’t think it looks squashed because of it but because of that 2.5. The car was not fully top-down so I tried to make the track match it, it is some kind of pseudo 3d or isometric, I don’t know if the result was good but it was inntentional to make it look that way :) Try to increase speed.

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              • Ithendall
                Ithendall @ILoveFuze last edited by

                @ILoveFuze not real 3D, I just divided y coordinate by a constant.

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                • PickleCatStars
                  PickleCatStars F last edited by

                  If you divide x by a larger number at the top of the screen, fading to a smaller number at the bottom, it would maybe look a bit more 3d. Things at the top of the screen would be smaller/further away, and things at the bottom would be larger/closer.

                  ?

                  1 Reply Last reply Reply Quote 1
                  • Ithendall
                    Ithendall last edited by

                    Yes, I thought about that possibility, I would need to scalate the bushes, no need of sorting the triangles because they are in the same plane. This little game got more complex than I initially thought, but once I made this little ‘triangle engine’ I am thinking in more possibilities to improve it, maybe for an RPG.

                    1 Reply Last reply Reply Quote 1
                    • PickleCatStars
                      PickleCatStars F last edited by

                      It’s pretty awesome. Is there a way to zoom in/out?

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                      • Ithendall
                        Ithendall last edited by

                        Thank you! Yes, in fact the little white map is a zoom out.

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                        • vinicity
                          vinicity F last edited by

                          This is very cool. The perspective is really weird, but I really like how it looks. Very interesting implementation of the triangles code.
                          Can't wait for the split-screen two player version! :)

                          1 Reply Last reply Reply Quote 1
                          • Ithendall
                            Ithendall last edited by

                            Thank you! I'll see what I can do with that perspective.
                            Unfortunately, first try with 2 players was a total fail:
                            1 player: nearly 60 fps
                            2 players: not even 1 fps! XD

                            thumbnail_IMG_1874.jpg thumbnail_IMG_1873.jpg

                            1 Reply Last reply Reply Quote 3
                            • PickleCatStars
                              PickleCatStars F last edited by

                              That green line on the graph has gone right off the top of the screen!

                              1 Reply Last reply Reply Quote 1
                              • T
                                tony7059 last edited by

                                I like the touch of showing the HUD of the track : ) Nice work!

                                1 Reply Last reply Reply Quote 0
                                • R
                                  Richard F last edited by

                                  The track layout's familiar. Is it Autumn Ring?

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                                  • Ithendall
                                    Ithendall last edited by

                                    @tony7059 Thank you!

                                    @Richard Not really. I was not thinking in any particular track.

                                    I shared and sent latest version to approval, still pending:

                                    ID: FTN33MNDSG

                                    You can now choose the car, it was a shame not to use the rest of the cars of the set, and the maximum speed: from very slow to really fast!
                                    I was not able to make a 2 players version, maybe I'll try again in the future.

                                    1 Reply Last reply Reply Quote 4
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