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    object handle in structure doesn't work with 3D functions

    Bug Reporting (FUZE 4 Nintendo Switch)
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    • pianofire
      pianofire Fuze Team @Dave last edited by

      @Dave Sorry for doubting!

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      • Dave
        Dave Fuze Team last edited by

        @pianofire You were very right to ask!!

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        • Jongjungbu
          Jongjungbu F last edited by

          I just replaced my NPCs with cubes in my WIP demo and no issue...

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          • Dave
            Dave Fuze Team last edited by

            @pico8-jihem Hate to be this guy dude but would you mind double checking your code again? I've written it out exactly as you wrote here with no issue.

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            • pico8-jihem
              pico8-jihem F last edited by pico8-jihem

              You're welcome. You can find the screen captures below...
              http://codyssea.com/downloads/f4ns/20190904-001.jpg -- works (without struct)
              http://codyssea.com/downloads/f4ns/20190904-002.jpg -- fails (with struct)
              http://codyssea.com/downloads/f4ns/20190904-003.jpg -- the error message

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              • Discostew
                Discostew F last edited by

                Is "handle" a valid struct type?

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                • Jongjungbu
                  Jongjungbu F last edited by Jongjungbu

                  It is a valid type. The code he posted in the original post is slightly different than the screenshots.

                  The original post will work but the screencaps donโ€™t, from my own testing. It appears to be an issue with making multidimensional arrays of structures.

                  So if you take lvl[7][7] and simply shrink it to lvl[7] then it works. That extra dimension from what I see is where it is breaking.

                  So itโ€™s not that it doesnโ€™t work outright per the topic title, as I use a single array of structures that I pass around for objects.

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                  • pico8-jihem
                    pico8-jihem F last edited by pico8-jihem

                    @Jongjungbu You are right. With a dimension, it works. If you replace "handle obj" with "int obj" in the struct block, it works with lvl [7] [7] ...
                    Thank you for your help. I hope it will work as expected sooner or later with a patch.

                    I agree, this seems to be more related to array of structures than 3D functions.

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                    • M
                      MikeDX last edited by

                      This got very confusing very quickly. The problem being two fold.

                      The array type has a known bug - especially with multiple dimension arrays
                      The second being FUZE is very loosely typed - and populating typed vars with other values seems to cause unexpected results!

                      We will look into this. Thanks for pointing it out @pico8-jihem and thanks to everyone else for investigating/ helping.

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                      • Jongjungbu
                        Jongjungbu F last edited by

                        Gotta give @pico8-jihem props for pushing the envelope. Better to find these issues out sooner than later ๐Ÿ˜„

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