8 Feb 2021, 17:07

Currently I was messing around with some Spriting, and I was wondering how you get that done.

Seems that I need to assign a tilesheet to a handle, then assign a Sprite to it and then alter its animation with
Setspriteanimation()

My problem here is how would you have a certain Sprite go back to Its base state after attacking for example?

I want to use the side battle view animations from the assets. To create some sort of side view brawler.

I have already found out that I need to put certain routines together. But I still don't get it to work.