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    FUZE 3.0.0 IS HERE!

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    • Dave
      Dave Fuze Team last edited by

      Hey everyone! Hoping you are well.

      We are very happy to announce that Fuze 3.0.0 should now be available to download! :)

      There is also a big update to the Showcase Gallery, with a couple of Switch news posts going out to let people know! Hopefully they made it to your Switches safely :)

      I would remind everybody to re-watch the sneak peek video in which we go over the changes and new features, and also take a look at the recent "Preparing for the new Patch" thread which contains some great info in the comments.

      https://fuzearena.com/forum/topic/1516/preparing-for-the-new-patch-3-0-0

      We really hope you enjoy this update. Find and replace to your heart's content!

      Feel free to hit me up with any questions you may have.

      1 Reply Last reply Reply Quote 19
      • joyrider3774
        joyrider3774 last edited by

        for people using a keyboard:

        CTRL - Q (quick find) then using ctrl + left or right arrowkey to switch to next result
        CTRL - T for the new menu for quick find / search etc however there seems to be a bug which dave is aware of that you can not hide it with keyboard it seem
        CTRL - F Find
        CTRL - H search & replace

        spikey 1 Reply Last reply Reply Quote 3
        • joyrider3774
          joyrider3774 last edited by

          can not edit my post for some reason but doing ctrl - Q (for quickfind) only Ctrl + right arrow key seems to work correctly (ctrl - left arrow key stops the search for some reason)

          1 Reply Last reply Reply Quote 2
          • Dinocoder
            Dinocoder last edited by

            Thank you Fuze team for your hard work on this update, I'm very excited to have it in time to use during the Wireframe Magazine competition!

            1 Reply Last reply Reply Quote 2
            • Spacemario
              Spacemario F last edited by

              These new features are fantastic: not only do they make jumping around code really easy, just like in a modern desktop IDE, but they are aesthetically cool to use and look at, fitting in with the Fuze ethos. Superb!

              1 Reply Last reply Reply Quote 1
              • spikey
                spikey F @joyrider3774 last edited by

                @joyrider3774 said in FUZE 3.0.0 IS HERE!:

                for people using a keyboard:

                CTRL - Q (quick find) then using ctrl + left or right arrowkey to switch to next result
                CTRL - T for the new menu for quick find / search etc however there seems to be a bug which dave is aware of that you can not hide it with keyboard it seem
                CTRL - F Find
                CTRL - H search & replace

                CTRL - J Show Function

                joyrider3774 1 Reply Last reply Reply Quote 1
                • joyrider3774
                  joyrider3774 @spikey last edited by

                  @spikey ah nice did saw that one :)

                  1 Reply Last reply Reply Quote 0
                  • PickleCatStars
                    PickleCatStars F last edited by

                    Loving the new editor functions. The showcase gallery seems a bit crashy though where it didn’t before. Is it because I’m pressing buttons before everything’s fully loaded?

                    1 Reply Last reply Reply Quote 2
                    • xevdev
                      xevdev F last edited by

                      Awesome. Fixed the bug with deep loops with arrays. Got me with my sloppy programming habits ( but overloading functions will stop that , no more commenting code out to try something different ). And search omg I'm in heaven.
                      Absolutely the best patch yet. Now to find the time...

                      1 Reply Last reply Reply Quote 6
                      • PickleCatStars
                        PickleCatStars F last edited by

                        ‘Deep loops with arrays’?

                        xevdev 1 Reply Last reply Reply Quote 0
                        • xevdev
                          xevdev F @PickleCatStars last edited by

                          @toxibunny yeah.
                          Nested loops with a loop 3 or 4 deep that accessed an array didn't access the array unless I did a work around . I wrote about it somewhere after the last update because that's what broke it.

                          xevdev 1 Reply Last reply Reply Quote 0
                          • xevdev
                            xevdev F @xevdev last edited by

                            @xevdev
                            In wormhole I was loading my own models in and they worked fine except for a few that I used a different method that I calculated on the fly. This used an array for the points and found a work around by making another New array and using that.
                            However my muck around program in which I was joining models together to make the liberator from Blake's 7 also suffered from this problem since the previous update. Which was frustrating since I'd spent some time juggling it all in my head to get it to work to see the update render it useless. Almost immediately after I'd done it.
                            Picked up fuze today took 2 minutes to fix the other issues ( overloading functions would have made them irrelevant). And it worked again. Without changing the code loops. Yay !!!!

                            1 Reply Last reply Reply Quote 4
                            • SteveZX81
                              SteveZX81 F last edited by

                              Just want to say I really think the new error messages (stack trace) in 3.0.0 make it easier to track down problems now, So thanks for that.

                              1 Reply Last reply Reply Quote 5
                              • Willpowered
                                Willpowered Fuze Team last edited by

                                You're welcome! I'm looking forward to making stack traces even better in the future.

                                1 Reply Last reply Reply Quote 6
                                • Z-Mann
                                  Z-Mann last edited by

                                  I also would like to say that the new update greatly increased my enjoyment and productivity. Refactoring code is now feasible!

                                  1 Reply Last reply Reply Quote 5
                                  • PickleCatStars
                                    PickleCatStars F last edited by

                                    What is it that has made the difference?

                                    1 Reply Last reply Reply Quote 0
                                    • Z-Mann
                                      Z-Mann last edited by

                                      For refactoring, search & replace, clearly. And callstacks! They allow to write smallish functions that call one another without ending up with an error deep down where it's clear that the function just has been called with some wrong parameters, then having to find the source, only to discover it also was called with wrong parameters... These two together enable fearless changes.
                                      Next one is that multline pasting no longer messes up :) I also use quickfind a lot to see where I access some variable or use a function, and I quite like that calling functions that don't exist now is an immediate error.

                                      Spacemario 1 Reply Last reply Reply Quote 2
                                      • Spacemario
                                        Spacemario F @Z-Mann last edited by

                                        @Z-Mann The call stack saved me probably thirty minutes of debugging yesterday-- wonderful feature. Like you, I'm constantly using the quick find / jump to function features, to the point where I'm not sure how I functioned before them: "L" and "R" are my best friends now.

                                        1 Reply Last reply Reply Quote 4
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