Sound FM synthesis sounds and instruments
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Your project is quite cool @Nisse5 now that I tried it. But I must admit what is cooler and more useful for me are all the sound effect examples you posted above. Using some in my text adventure now 😁
I wouldn’t mind it if you came up with some more haha
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@Jongjungbu said in Sound FM synthesis sounds and instruments:
Your project is quite cool @Nisse5 now that I tried it. But I must admit what is cooler and more useful for me are all the sound effect examples you posted above. Using some in my text adventure now 😁
I wouldn’t mind it if you came up with some more haha
Yes, I can do some more if you want to. Any particular sound requests?
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@Nisse5 So about Williams Defender...
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@Nisse5 Something that sounds closer to a "whiff" or "whoosh" for a missed attack.
Footsteps, Im thinking like Dragon Warrior/Quest (NES) when you take the stairs.
Remember the old cure potion drinking sound from the original Final Fantasy games?
None of these need be perfect or identical. I mean I'm using your gunshot for a miss sound effect and it does alright 😁
Any extra sounds would be much appreciated.
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Using the pass filters as well for some of these sounds.
Footstep sound:
Rain sound:
Big space rocket sound:
Steam train sound (you can change the speed of the train by altering the MIDI key number on the first source code row a bit):
@Jongjungbu Do you have any links to good "whoosh" or "cure potion" sounds? Does the footstep sound above work?
@pianofire I need to isolate each sound in the game in some way... That game has really excellent sound design BTW.
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@Nisse5 Doesn't it though! It was fairly ground breaking at the time.
Aphex Twin sampled it:
(towards the end) -
@Nisse5 I will let you know soon and find some more examples for you. Thanks!
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@Nisse5 The footsteps sound effect works great! I just played it twice with a 1/10 of a second sleep and it sounds perfect in my text adventure (room transitions).
I couldn't find good links for the other sound effects you asked for the examples of.
When I add magic to my text adventure, I'd like to have spell called Zap first. So some kind of buzzing sound effect could work I am thinking.
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@pianofire Tune!
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@Jongjungbu Here are some attempts: 2 "zaps", 1 "schwoosh" and a sonar sound.
Zap 1:
Zap 2:
Schwoosh:
Sonar sound:
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I'm gonna try these out soon. Awesome, thanks!
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Just to let you know @Nisse5 I used the swoosh (lowered freq slightly) for a missed attack. I used zap1 for the Light spell I added to my text adventure. Zap2 I will save for the actual zap spell. 😀
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@Jongjungbu Great that you find use for them! Are they in the latest shared version of the text adventure?
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@Nisse5 Yes indeed, v0.05 just to clarify if you have the right copy.