Kusatsu (Samurais Beta version)
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@Skullo I get a "project not found" message with that code-- can you double check that it's in an "approved" state?
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@Spacemario Yeah it's pending (I'd forgotten to press the submit button...)
Thanks! -
OK that is now live
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@Skullo I was able to download it, thanks! I'll give it a shot in a bit.
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It looks awesome. Will try it out tonight!
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@Skullo I played a little bit, I found the core combat loop to be really engaging, had to pry myself away from it! I like how it blends action-- flipping between characters to move them or activate their "X" ability-- and strategy.
Is there a trick to keeping the agility-based characters alive? It seems like the melee guys are overpowered by comparison: for example, my whole party got wiped out but I was able to shove the golem guy into the corner, and play pretty much indefinitely (wound up quitting with "+", because I wasn't sure how many rounds there were).
And on that note, how many rounds are each stage? It seems like I played quite awhile, and it kept going. Also, I see that your code has some save-to-file functionality-- when does that trigger?
In general, I grasp the combat, but I don't understand the nuances of the game around that core combat yet.
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@Spacemario Thanks for your feedback!
There are tons of different strategies you can use. For example, in Royal Gardens I use to play with the following formation: (1) Oniki, (2) Krauser, (3) Dark_M and (4) Headshot (is the formation you can see in the last image of the initial post). I form a line with the first three and put Headshot behind Krauser. As Headshot has a wide action range, I cover Krauser and Oniki when they have low HP, and in the same way I cover Headshot from direct attacks. As Dark_M has a lot of defense, it can take care of itself alone, so I forget about it during the battle. The same strategy can be used replacing Krauser by Nightmare or Shadow, but in this particulary map I prefer Krauser because he reaches Trance state sooner (and triples his attack!!!) so I can use him during his Trance to beat the Evil (purple) Onikis. Take note that each mission takes a different approach so maybe this formation is not the best to use in other locations. Only the practice will allow you to know what heros you must select in each mission!!
There is no a fixed number of rounds in a stage, they keep going until you pass the points required to start the next stage. For example, in Royal Gardens, stage 11 starts after you pass the 10.000 points.
After completing a map the game saves your record in that location and the points gained by your squad (the "thumb up" points). Also, when you select a new squad the game saves your formation.
What is your current progess? Did you manage to complete any of the three initial missions? Feel free to ask me any question!!!
PS: You can exit and come back to the world map from the pause menu by pressing the right DualShock and selecting the exit option.
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you'v got some top sprites in this game, must of took ages !
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@waldron Thank you!! The first ones were tough but after gaining some practice I am able to draw them in a few hours.
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Hi everyone!
I've just submitted a new update (it should be live soon!).
For some reason the Download ID changed so please take note of the new ID:Z3M73MND1V
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In this new update there are 1 new hero that you will unlock after reaching 65,000 points, 2 new missions, 1 new region and, the most important thing, new QoL features (you can see some of them in the main post).Enjoy the game and give me feedback for further improvement!
Stay safe!! :)
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@Skullo I need to give it more playtime but my first thoughts for minor improvements:
Highlight current controllable character and abilities and change there Collision boxes to circles so they glide round each other.
I do need to spend a bit more time on it so I may of missed some information but will return to it many times as it's a wonderful creation 🙂 -
@NextWithoutFor No it is still awaiting approval
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@NextWithoutFor It's live now!
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@waldron thanks for your feedback!! I apologise for not answering earlier but I wanted to review my code and I can confirm that I use collision circles in the following way:
setSpriteCollisionShape( character, SHAPE_CIRCLE, character.shape_radius, character.shape_diameter, 0)
Maybe my code is wrong?
Character.radius and character.diameter values use to be 32 and 64 respectively ("golem" characters have higher values).I take note about highlight current controllable character ;)
May I ask you some questions?
- Did you find the game difficult to play?
- Did you manage to complete any of the initial missions? If so, what is your current progress?
Best regards!
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@Skullo i made it to the first boss in the first area but was beaten, i do need to give it more playtime. the only other thing which confused me was the radar/ circle thing.
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@waldron said in Kusatsu (Samurais Beta version):
@Skullo i made it to the first boss in the first area but was beaten, i do need to give it more playtime. the only other thing which confused me was the radar/ circle thing.
The circle thing is who revive your heros when they fall in battle! As long as it's alive your heros will revive hahaha
Try to beat the bosses by entering trance mode with one of your heros (press X when the trance bar of the hero is full)
Feel free to ask me any question!!
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@NextWithoutFor Thanks for your feedback!! I'm happy more and more peolpe is testing the Beta version :)
Take a look at the quote below, with this strategy you will rock the first location. Before entering the mission, press X in the World Map to open the squad selection menu and select the heros as I mention:
There are tons of different strategies you can use. For example, in Royal Gardens I use to play with the following formation: (1) Oniki, (2) Krauser, (3) Dark_M and (4) Headshot (is the formation you can see in the last image of the initial post). I form a line with the first three and put Headshot behind Krauser. As Headshot has a wide action range, I cover Krauser and Oniki when they have low HP, and in the same way I cover Headshot from direct attacks. As Dark_M has a lot of defense, it can take care of itself alone, so I forget about it during the battle. The same strategy can be used replacing Krauser by Nightmare or Shadow, but in this particulary map I prefer Krauser because he reaches Trance state sooner (and triples his attack!!!) so I can use him during his Trance to beat the Evil (purple) Onikis. Take note that each mission takes a different approach so maybe this formation is not the best to use in other locations. Only the practice will allow you to know what heros you must select in each mission!!
Along with Royal Gardens there are two other initial missions if you want to test them: "Secret Cave" and "Imperial Ship". You can "navigate to them" by pressing the left/right cursor in the Wold Map. After reaching +40,000 points among the three initial missions you will unlock two more missions. There are 8 missions in total (I will create new begginer missions in future releases).
Keep me updated of your progress please!