Super Funky Bowling - Wireframe Entry
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Playing through this now, and it feels just incredible. Love it to bits!
It’s also quite a challenge, and I haven’t been close to getting any of the medals (yet)!
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Very nice, cool title and ball spawning/respawning effects.
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I get a "memory allocation failed" error at line 1890 when I try to run this game - looks like I'm the only one!
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@AndyG1985 hmmm... My best guess is that Fuze is running low on memory. Maybe try restarting Fuze and trying again.
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Hurrah! That fixed it. I think I've just outed myself as a Fuze addict - I've had it open for probably over a week..
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I did a last-minute update to change a few things. I fixed a bug that slowly ate up memory, added some comments to make the code slightly more understandable, and added a progress bar to the loading screen.
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I see the work of a pro-game programmer, a designer and a usability expert 🤩 brilliant.
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This is amazing. The fact that you made a 3d physics engine with camera rotation from scratch is insane. All the little effects you added make this game come together. Good luck in the competition. P.S. I was able to get gold medals on all of world 1. This is a ton of fun.
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Is your ball collision done using objectIntersect()? It appears to behaves just like Fuze4 had a physics engine built in! Well done.
Ya, that camera control is top notch! -
@Slydog objectIntersect() only handles cubic hitboxes (hence why it's called a box), so I had to come up with my own equations for spherical collisions. However, I used objectIntersect() as a first check. If the ball's hitbox is intersecting a platform, then there's a chance that the ball is colliding with it and I check the collision for that one platform. Otherwise, I just skip it.
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@Ben-2-0 Well done! I’ve completed all the levels now, but some of these medal times are tight! I can’t get any medals on 1-4 but I’ll keep trying.
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@AndyG1985 There's a shortcut that I showed off in the video that may be of use to you. It's still pretty tight, but maybe that'll help.
@Ben-2-0 Oh wow! I don't think I read your comment all the way through the other day haha. Glad to see people are already getting pretty good at this game! And thanks for the compliments!
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Ohh, that’s how you do it! I’d been going backwards at the start which seemed to help a little, but I’ve now got it :). Awesome game, super polished, very fun and addictive!
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No promises, but would anyone like to see an arcade mode?
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@Scrubz sure man. Go for it!
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That would be fun.
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Yes! Would be great! Especially if we can feature it in the High Score Challenge!
Just out of curiosity, do you have any more Fuze projects planned or will you be going back to SmileBasic?
(I’m hoping for the former!)
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@vinicity Looks like that's a clear yes from multiple people. I'll see what I can do!
I unfortunately don't have any more projects planned for Fuze. However, I won't dismiss any possibility of coming back. This contest was so much fun that I'd love to participate in future contests, especially if they were longer like this one. I'm also working on an update for this project, so stay tuned!
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We usually do shorter game jams each month. It would be fun if you could perhaps participate in of one those some time!
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@vinicity ^^^ what he said ^^^
(obviously game jams are not connected to prizes and stuff, but it does provide the thrill of showing what people are capable of but in a limited time frame)