Retro Time - Wireframe Entry
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Hey,
Retro Time, My submission for the fuze wireframe competetion is live here is the code NXQNRDNDXD
Let me know if you find any problems (preferably before friday so i can still fix them if needed)
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@joyrider3774 Hah, I'm not trying to reply to literally everyone posting one of these competition entries-- but I'm just being honest, this is another Fuze game I'll be playing a lot.
Based on the quality I've seen so far from the competition entries, we're in for a treat :D
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@Spacemario indeed and there are still a few surprizes of games which were not really shown on the forums ( but did have some smaller video's / screenshots posted on the discord channel) and probably plenty which did not get shown at all to keep the surprize. I'm kinda wondering how many submissions we'll get :)
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Very well polished! I'll be checking this one out for sure, and taking a look under the hood.
Absolutely love your menu system! -
Incredible! It looks like it was bought straight from the eShop.
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Looks great! Plays great! You clearly put a lot of effort in to it, and it really shows!
(Nice Easter Egg, by the way!) -
@joyrider3774 Mine is actually one of those surprises :D My kids and I have been hard at work for many weeks, game is submitted and approved, I have the code, just haven't posted it anywhere.
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You must be kidding me: some do one game - and you? You make a selection of classic remakes. I like them a lot 🤩
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Hey guys, sorry to necro this old topic, but i just released a C++ / SDL2 port of Retro Time on itch.io https://joyrider3774.itch.io/retrotime source code is also available on my github here https://github.com/joyrider3774/RetroTime. I had to buy a lot of the assets i had initially used in the fuze 4 version, luckily i almost found everything. I also created and then bought my own music using https://www.strofe.com which is an ai that can generate music and which you can adapt by changing instruments, volume, regnerating certain sections etc. I took me a fair amount of work to get this going, i created a sprite class which had the same function (names) i had used in the retrotime game on fuze4 as well as collision detection. The classes could be reused if you extract them from the project if you also used sprites and nothing too fancy otherwise to port your own games (to SDL2). It was fun working on the project but i almost scapped it as i was looking up against creating the sprite and image classes, luckily it was easier than i thought
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I'm necroing this old post again lol. I have now ported the game not only to the playdate handheld which seems i never mentioned here but also to the vircon32 fantasy console. The playdate port was made last year and is in black and white only as the playdate only has a 1 bit screen, the game is playable also in the browser and on pc and so because i created an SDL2 implementation of the playdate api just to be able to let people play my playdate games on other systems than playdate.
The now just released Vircon 32 port is kinda crazy on its own as the Vircon 32 is a fantasy console that runs on 15mhz cpu at 640x360 and i had to optimize the game a lot sometimes even splitting up logic and drawing over multiple frames or in the case of the toady game limitting tiles used by zooming in on the game a bit
The vircon32 port is available here : https://joyrider3774.itch.io/retrotime-vircon32-version
The playdate port is available here : https://joyrider3774.itch.io/retrotime-playdate