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    3D Model Data

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    • monkeee
      monkeee F last edited by monkeee

      It would be cool if we could see:

      the collision boxes of models
      the point where the objects position is measured from
      the dimensions of the models and their collision boxes
      the animation IDs

      when viewing models in the media section.

      Not knowing this info straightaway has made it difficult to code for collisions with these models.

      Edit 1:
      Also having a variable which tells you what the struct/handle is would be very useful.

      Something like:

      handle.COMPONENT_NAME
      

      so that you get "model" if it's a model or "image" if it's an image.

      1 Reply Last reply Reply Quote 1
      • PickleCatStars
        PickleCatStars F last edited by PickleCatStars

        It would definitely be useful. The 3d side of fuze is definitely a lot less fully developed than the 2d side. If you search on the forum, someone has developed a demo showing collision in 3d along with loads of useful functions inside it, including stuff to detect object size. I haven’t used it myself but someone else said it came in handy.

        Edit: here: https://fuzearena.com/forum/topic/1506/coding-for-fun-measuring-models-and-making-advanced-collision-responses?_=1623951833783

        1 Reply Last reply Reply Quote 2
        • joyrider3774
          joyrider3774 last edited by

          yup i used that project (functions) to measure objects

          1 Reply Last reply Reply Quote 0
          • Kat
            Kat Fuze Team last edited by

            Those would certainly be very helpful. We definitely want to make improvements to the 3D side in future so I'll keep a note of those suggestions, thank you!

            1 Reply Last reply Reply Quote 1
            • Dave
              Dave Fuze Team last edited by Dave

              EDIT: Just realised you were asking about viewing models in the media previewer. Apologies that my answer isn't what you're looking for, but I'll leave it here anyway just in case it'll help others!

              Not sure if you're aware, there may be a couple functions to help with what you want already. However, we don't everything you've asked about and certainly @Kat is correct, we will be improving these areas.

              For seeing collision boxes of 3D Objects, you can do:

              showObjectBounds( enabled, colour, thickness ) // 'enabled' is a true/false for on or off
              

              If you'd like to change the collision box dimensions, you can do:

              setObjectCollisionScale( object, scale ) // 'scale' is a vector for scale multiplication of 3 dimensions
              
              1 Reply Last reply Reply Quote 2
              • monkeee
                monkeee F last edited by

                3d model issue.jpg

                This was the reason for my post. The place position for the dirt block is on top but for the grass one it's on the bottom

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