Blossom tales and the limits o Fuze.
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just gonna say I thought third person camera controls was gonna be impossible in fuze but I created one that works well so I say the limits are your imagination and the switch hardware!
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@jmm161437 that's so encouraging to hear. I hate starting a project that unexpectedly ends because the tools that I'm using don't meet the needs. That's why I went with FUZE over intendos game Builder. FUZE seemed so powerful and open ended, and a terrific way to get back into programming.
Not to mention the forums is a terrific place. Thanks for being a part of that and for your feedback.I'll try to check out your third person control scheme stuff. Is there a link that I can see what you're talking about? Thanks again for your input and taking time to reply
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@Foggmr I have a game in the showcase gallery called "Galactic Bolts" that showcases the third person camera very well and the trick I used to make the charater model face the right way when using the left joystick(not the best but works)
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@foggmr said in Blossom tales and the limits o Fuze.:
@devieus Lol. Thanks. This is what I was looking for in a responce. I have been out of the programming game for so many years (over 20) and am trying to learn what things can and cannot be done. I have never used arrays or other of the more a advanced stuff. And I wanted to kind of understand what the limits of these programming tools would be. But you're saying that the limit of FUZE is that there's a single file only, is that correct?
How are games generated on other platforms different then this? For instance another game play play is Jurassic evolution. I assume that this game has many many many files. However from the programming standpoint I don't know how they all go together and reference one another to make a video game.
Maybe this is Way Beyond the scope of conversation on a forums but these are the kind of questions I'm trying to wrap my head around.
Thank you for you wisdom and feedbackYea, you're limited to a single file for the code, though you do have access to an additional save data file (for saving high scores, but I'm sure it can also be used to save progress), a lot of maps and a lot of images (plus the default library of assets).
Other games are usually made with their engine's editor (Unreal Editor for the Unreal Engine for example). Other files usually contain data such as objects, utility functions, headers, utility functions for child objects (because inheritance is a thing that exists outside of Fuze), settings files, configuration files, material data and shaders. These would be called through references (usually imports in the case of headers and utilities).With Fuze, you basically have to do all that in one file, for better or (usually) worse. For this reason, Fuze projects tend to be relatively simple and streamlined.
@foggmr said in Blossom tales and the limits o Fuze.:
@devieus I was wondering what's your thoughts and recreating road blasters would be in fuze?
Thanks again.
Looks simple enough. You can probably use week 42 high score challenge as a basis if you want to recreate it.
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@devieus I have a program that saves progress where certain variables values load the previous progress it's just the high score code multiplied to various triggers.
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@devieus Nice thank yo for the info and helping me understand a bit
I think I will get through the tutorials and see what I can figure out with the week high score thing then.
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@waldron said in Blossom tales and the limits o Fuze.:
@devieus I have a program that saves progress where certain variables values load the previous progress it's just the high score code multiplied to various triggers.
I believe that to be the intended use for the feature. One of them anyway.
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@waldron Il look into it
Thanks for the heads up -
Something roadblastersish is a great idea for a fuze project. Fuze can easily handle it, and it’s a fairly simple arcade game not a huge 2d adventure. Google ‘lou’s pseudo 3d page’ for a pretty thorough primer. Good luck! :)
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@toxibunny Thanks for the encouragement and the research suggestion