My Text Adventure
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I've just been playing this and it's genuinely so awesome. Loving it, works beautifully.
I forgot it was even Fuze! This is a real gold mine of great examples for mechanics.
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How did you have text slowly fade away after printing?
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If you multiply a colour vector's alpha (transparency) component by a number less than 1 inside a loop, you'll gradually reduce opcacity by a percentage. I imagine it's something along these lines! Could be completely wrong however.
textCol = { 1, 0, 0, 1 } fadeTimer = 0 loop clear() ink( textCol ) print( "this" ) fadeTimer += 0.1 if fadeTimer >= 10 then if textCol.a > 0 then textCol.a *= 0.9 endif endif update() repeat
This is of course very rudimentary compared to what @Jongjungbu is doing, since they have all sorts of different text being displayed. But I believe the concept will be the same. In this example our
fadeTimer
variable needs to reach 10 before the fade out begins. The 0.9 on line 10 is the speed of the fade. Multiplying by 0.99 will be a ten times slower fade. -
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Genuinely getting a bit emotional here!
Have you shared the new version dude? I'll be hanging out with some friends this evening and I'd love to show off your creation!
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Tested it now. Very nice!
Feature request: support backspace to edit words.
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I love having the backspace on B button press. Is it possible for you to add the X button Space input like it is in the editor? I found myself doing this a lot whilst playing!
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@Jongjungbu Just checking: has the lack of support for non-printing characters been mentioned in the Wish List thread?
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We will at some point soon be locking that thread for a while so we can go through it properly internally so if it isn't in there, it's worth adding if it's something you feel you want.
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Very nice.
More than 2000 lines.
Whaou !
how do you manage to manage such a quantity? -
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